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Remove volumetrics stuff and some changes
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parent
da1a688493
commit
1bf1d0b2ff
21 changed files with 311 additions and 857 deletions
24
client/shaders/soft_clouds/opengl_vertex.glsl
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24
client/shaders/soft_clouds/opengl_vertex.glsl
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uniform lowp vec4 materialColor;
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varying lowp vec4 varColor;
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varying highp vec3 eyeVec;
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varying lowp vec3 normal;
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void main(void)
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{
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gl_Position = mWorldViewProj * inVertexPosition;
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#ifdef GL_ES
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vec4 color = inVertexColor.bgra;
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#else
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vec4 color = inVertexColor;
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#endif
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color *= materialColor;
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varColor = color;
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normal = inVertexNormal;
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eyeVec = -(mWorldView * inVertexPosition).xyz;
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}
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