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Simplify getBlockNodeIdMapping

since commit 0f9c78c3eb nodedef->get()
will never return an entry with empty name, so we can drop the related parts.
This commit is contained in:
sfan5 2024-04-11 17:23:20 +02:00
parent d8190e1c5f
commit 1b89d4d541
2 changed files with 11 additions and 19 deletions

View file

@ -21,8 +21,8 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include <string>
#include <iostream>
#include <set>
#include <unordered_map>
#include <cassert>
#include "irrlichttypes_bloated.h"
typedef std::unordered_map<u16, std::string> IdToNameMap;
@ -42,6 +42,7 @@ public:
void set(u16 id, const std::string &name)
{
assert(!name.empty());
m_id_to_name[id] = name;
m_name_to_id[name] = id;
}
@ -67,8 +68,7 @@ public:
}
bool getName(u16 id, std::string &result) const
{
IdToNameMap::const_iterator i;
i = m_id_to_name.find(id);
auto i = m_id_to_name.find(id);
if (i == m_id_to_name.end())
return false;
result = i->second;
@ -76,8 +76,7 @@ public:
}
bool getId(const std::string &name, u16 &result) const
{
NameToIdMap::const_iterator i;
i = m_name_to_id.find(name);
auto i = m_name_to_id.find(name);
if (i == m_name_to_id.end())
return false;
result = i->second;