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Make possible and do update textures in node definitions after late texture atlas making

This commit is contained in:
Perttu Ahola 2011-11-14 22:07:42 +02:00
parent c6fd2986d4
commit 1afed48a2c
4 changed files with 26 additions and 1 deletions

View file

@ -138,6 +138,7 @@ public:
{return AtlasPointer(0);}
virtual video::ITexture* getTextureRaw(const std::string &name)
{return NULL;}
virtual void updateAP(AtlasPointer &ap){};
};
class IWritableTextureSource : public ITextureSource
@ -153,8 +154,8 @@ public:
{return AtlasPointer(0);}
virtual video::ITexture* getTextureRaw(const std::string &name)
{return NULL;}
virtual void updateAP(AtlasPointer &ap){};
virtual void updateAP(AtlasPointer &ap)=0;
virtual void buildMainAtlas(class IGameDef *gamedef)=0;
virtual void processQueue()=0;
};