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Make possible and do update textures in node definitions after late texture atlas making

This commit is contained in:
Perttu Ahola 2011-11-14 22:07:42 +02:00
parent c6fd2986d4
commit 1afed48a2c
4 changed files with 26 additions and 1 deletions

View file

@ -164,6 +164,21 @@ public:
assert(c <= MAX_CONTENT);
return &m_content_features[c];
}
virtual void updateTextures(ITextureSource *tsrc)
{
#ifndef SERVER
infostream<<"CNodeDefManager::updateTextures(): Updating "
<<"textures in node definitions"<<std::endl;
for(u16 i=0; i<=MAX_CONTENT; i++)
{
ContentFeatures *f = &m_content_features[i];
for(u16 j=0; j<6; j++)
tsrc->updateAP(f->tiles[j].texture);
if(f->special_atlas)
tsrc->updateAP(*(f->special_atlas));
}
#endif
}
private:
ContentFeatures m_content_features[MAX_CONTENT+1];
};