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do the todo

This commit is contained in:
Lars Mueller 2025-02-04 16:05:34 +01:00
parent a1ed14f4c2
commit 1a8912716f
16 changed files with 38 additions and 319 deletions

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@ -70,13 +70,6 @@ public:
The actual speed is set in the scene node the mesh is instantiated in.*/
void setAnimationSpeed(f32 fps) override;
//! **Must not be called**.
IMesh *getMesh(f32) override {
// TODO refactor Irrlicht so that we need not implement this.
_IRR_DEBUG_BREAK_IF(true);
return nullptr;
};
//! Turns the given array of local matrices into an array of global matrices
//! by multiplying with respective parent matrices.
void calculateGlobalMatrices(std::vector<core::matrix4> &matrices) const;