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do the todo
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16 changed files with 38 additions and 319 deletions
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@ -70,13 +70,6 @@ public:
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The actual speed is set in the scene node the mesh is instantiated in.*/
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void setAnimationSpeed(f32 fps) override;
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//! **Must not be called**.
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IMesh *getMesh(f32) override {
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// TODO refactor Irrlicht so that we need not implement this.
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_IRR_DEBUG_BREAK_IF(true);
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return nullptr;
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};
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//! Turns the given array of local matrices into an array of global matrices
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//! by multiplying with respective parent matrices.
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void calculateGlobalMatrices(std::vector<core::matrix4> &matrices) const;
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