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do the todo
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16 changed files with 38 additions and 319 deletions
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@ -32,7 +32,7 @@ public:
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//! Get the currently defined mesh for display.
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/** \return Pointer to mesh which is displayed by this node. */
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virtual IMesh *getMesh(void) = 0;
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virtual IMesh *getMesh() = 0;
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//! Sets if the scene node should not copy the materials of the mesh but use them directly.
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/** In this way it is possible to change the materials of a mesh
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