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do the todo
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16 changed files with 38 additions and 319 deletions
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@ -66,26 +66,6 @@ public:
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IReferenceCounted::drop() for more information. */
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virtual SMesh *createMeshCopy(IMesh *mesh) const = 0;
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//! Get amount of polygons in mesh.
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/** \param mesh Input mesh
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\return Number of polygons in mesh. */
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virtual s32 getPolyCount(IMesh *mesh) const = 0;
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//! Get amount of polygons in mesh.
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/** \param mesh Input mesh
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\return Number of polygons in mesh. */
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virtual s32 getPolyCount(IAnimatedMesh *mesh) const = 0;
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//! Create a new AnimatedMesh and adds the mesh to it
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/** \param mesh Input mesh
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\param type The type of the animated mesh to create.
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\return Newly created animated mesh with mesh as its only
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content. When you don't need the animated mesh anymore, you
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should call IAnimatedMesh::drop(). See
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IReferenceCounted::drop() for more information. */
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virtual IAnimatedMesh *createAnimatedMesh(IMesh *mesh,
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scene::E_ANIMATED_MESH_TYPE type = scene::EAMT_UNKNOWN) const = 0;
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//! Apply a manipulator on the Meshbuffer
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/** \param func A functor defining the mesh manipulation.
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\param buffer The Meshbuffer to apply the manipulator to.
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