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do the todo
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16 changed files with 38 additions and 319 deletions
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@ -111,7 +111,7 @@ public:
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virtual void setMesh(IAnimatedMesh *mesh) = 0;
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//! Returns the current mesh
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virtual IAnimatedMesh *getMesh(void) = 0;
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virtual IAnimatedMesh *getMesh() = 0;
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//! Sets the transition time in seconds
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/** Note: You must call animateJoints(), or the mesh will not animate. */
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