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Fixed viewing range stuff a bit (now it works better with very low ranges)
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2 changed files with 44 additions and 16 deletions
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@ -184,6 +184,10 @@ bool isBlockInSight(v3s16 blockpos_b, v3f camera_pos, v3f camera_dir, f32 range,
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if(distance_ptr)
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*distance_ptr = d;
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// If block is very close, it is always in sight
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if(d < 1.44*1.44*MAP_BLOCKSIZE*BS/2)
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return true;
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// If block is far away, it's not in sight
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if(d > range * BS)
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return false;
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