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Fix damage flash when damage disabled
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parent
8eb272cea3
commit
1a1774a105
4 changed files with 25 additions and 15 deletions
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@ -1151,7 +1151,7 @@ void Server::handleCommand_Damage(NetworkPacket* pkt)
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<< std::endl;
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playersao->setHP(playersao->getHP() - damage);
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SendPlayerHPOrDie(playersao->getPeerID(), playersao->getHP() == 0);
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SendPlayerHPOrDie(playersao);
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}
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}
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@ -1510,14 +1510,12 @@ void Server::handleCommand_Interact(NetworkPacket* pkt)
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// If the object is a player and its HP changed
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if (src_original_hp != pointed_object->getHP() &&
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pointed_object->getType() == ACTIVEOBJECT_TYPE_PLAYER) {
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SendPlayerHPOrDie(((PlayerSAO*)pointed_object)->getPeerID(),
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pointed_object->getHP() == 0);
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SendPlayerHPOrDie((PlayerSAO *)pointed_object);
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}
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// If the puncher is a player and its HP changed
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if (dst_origin_hp != playersao->getHP()) {
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SendPlayerHPOrDie(playersao->getPeerID(), playersao->getHP() == 0);
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}
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if (dst_origin_hp != playersao->getHP())
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SendPlayerHPOrDie(playersao);
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}
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} // action == 0
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