mirror of
https://github.com/luanti-org/luanti.git
synced 2025-07-02 16:38:41 +00:00
Code refactoring; split half of main.cpp to game.cpp.
This commit is contained in:
parent
9f17664336
commit
1995b59320
9 changed files with 2385 additions and 2262 deletions
76
src/game.h
Normal file
76
src/game.h
Normal file
|
@ -0,0 +1,76 @@
|
|||
/*
|
||||
Minetest-c55
|
||||
Copyright (C) 2011 celeron55, Perttu Ahola <celeron55@gmail.com>
|
||||
|
||||
This program is free software; you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation; either version 2 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License along
|
||||
with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
||||
*/
|
||||
|
||||
#ifndef GAME_HEADER
|
||||
#define GAME_HEADER
|
||||
|
||||
#include "common_irrlicht.h"
|
||||
#include <string>
|
||||
|
||||
class InputHandler
|
||||
{
|
||||
public:
|
||||
InputHandler()
|
||||
{
|
||||
}
|
||||
virtual ~InputHandler()
|
||||
{
|
||||
}
|
||||
|
||||
virtual bool isKeyDown(EKEY_CODE keyCode) = 0;
|
||||
virtual bool wasKeyDown(EKEY_CODE keyCode) = 0;
|
||||
|
||||
virtual v2s32 getMousePos() = 0;
|
||||
virtual void setMousePos(s32 x, s32 y) = 0;
|
||||
|
||||
virtual bool getLeftState() = 0;
|
||||
virtual bool getRightState() = 0;
|
||||
|
||||
virtual bool getLeftClicked() = 0;
|
||||
virtual bool getRightClicked() = 0;
|
||||
virtual void resetLeftClicked() = 0;
|
||||
virtual void resetRightClicked() = 0;
|
||||
|
||||
virtual bool getLeftReleased() = 0;
|
||||
virtual bool getRightReleased() = 0;
|
||||
virtual void resetLeftReleased() = 0;
|
||||
virtual void resetRightReleased() = 0;
|
||||
|
||||
virtual s32 getMouseWheel() = 0;
|
||||
|
||||
virtual void step(float dtime) {};
|
||||
|
||||
virtual void clear() {};
|
||||
};
|
||||
|
||||
void the_game(
|
||||
bool &kill,
|
||||
bool random_input,
|
||||
InputHandler *input,
|
||||
IrrlichtDevice *device,
|
||||
gui::IGUIFont* font,
|
||||
std::string map_dir,
|
||||
std::string playername,
|
||||
std::string address,
|
||||
u16 port,
|
||||
std::wstring &error_message
|
||||
);
|
||||
|
||||
#endif
|
||||
|
Loading…
Add table
Add a link
Reference in a new issue