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Don't use fps_max_unfocused for the pause menu
Nowadays, we have things like buttons that change appearance on hover, or scoll bars in the pause menu. These do not work fine with low fps.
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4 changed files with 7 additions and 7 deletions
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@ -45,7 +45,7 @@ struct FpsControl {
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void reset();
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void limit(IrrlichtDevice *device, f32 *dtime, bool assume_paused = false);
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void limit(IrrlichtDevice *device, f32 *dtime);
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u32 getBusyMs() const { return busy_time / 1000; }
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