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Mapgen V7: Huge rewrite, also tweaks to cavegen et al.
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12 changed files with 452 additions and 196 deletions
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@ -24,25 +24,34 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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extern NoiseParams nparams_v7_def_terrain_base;
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extern NoiseParams nparams_v7_def_terrain_alt;
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extern NoiseParams nparams_v7_def_terrain_mod;
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extern NoiseParams nparams_v7_def_terrain_persist;
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extern NoiseParams nparams_v7_def_height_select;
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extern NoiseParams nparams_v7_def_filler_depth;
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extern NoiseParams nparams_v7_def_mount_height;
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extern NoiseParams nparams_v7_def_ridge_uwater;
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extern NoiseParams nparams_v7_def_mountain;
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extern NoiseParams nparams_v7_def_ridge;
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struct MapgenV7Params : public MapgenParams {
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NoiseParams np_terrain_base;
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NoiseParams np_terrain_alt;
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NoiseParams np_terrain_mod;
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NoiseParams np_terrain_persist;
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NoiseParams np_height_select;
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NoiseParams np_filler_depth;
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NoiseParams np_mount_height;
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NoiseParams np_ridge_uwater;
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NoiseParams np_mountain;
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NoiseParams np_ridge;
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MapgenV7Params() {
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np_terrain_base = nparams_v7_def_terrain_base;
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np_terrain_alt = nparams_v7_def_terrain_alt;
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np_terrain_mod = nparams_v7_def_terrain_mod;
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np_terrain_persist = nparams_v7_def_terrain_persist;
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np_height_select = nparams_v7_def_height_select;
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np_filler_depth = nparams_v7_def_filler_depth;
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np_mount_height = nparams_v7_def_mount_height;
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np_ridge_uwater = nparams_v7_def_ridge_uwater;
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np_mountain = nparams_v7_def_mountain;
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np_ridge = nparams_v7_def_ridge;
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}
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@ -58,8 +67,8 @@ public:
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BiomeDefManager *bmgr;
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int ystride;
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int zstride;
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u32 flags;
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bool ridges;
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u32 blockseed;
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v3s16 node_min;
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@ -71,10 +80,12 @@ public:
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Noise *noise_terrain_base;
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Noise *noise_terrain_alt;
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Noise *noise_terrain_mod;
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Noise *noise_terrain_persist;
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Noise *noise_height_select;
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Noise *noise_filler_depth;
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Noise *noise_mount_height;
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Noise *noise_ridge_uwater;
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Noise *noise_mountain;
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Noise *noise_ridge;
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Noise *noise_heat;
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@ -86,6 +97,7 @@ public:
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content_t c_sand;
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content_t c_water_source;
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content_t c_lava_source;
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content_t c_ice;
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content_t c_gravel;
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content_t c_cobble;
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content_t c_desert_sand;
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@ -100,15 +112,20 @@ public:
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float baseTerrainLevelAtPoint(int x, int z);
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float baseTerrainLevelFromMap(int index);
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bool getMountainTerrainAtPoint(int x, int y, int z);
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bool getMountainTerrainFromMap(int idx_xyz, int idx_xz, int y);
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void calculateNoise();
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int calcHeightMap();
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virtual void generateTerrain();
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void carveRidges();
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//void carveRivers(); //experimental
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virtual int generateTerrain();
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int generateBaseTerrain();
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void generateMountainTerrain();
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void generateRidgeTerrain();
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void testBiomes();
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void addTopNodes();
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void generateBiomes();
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void dustTopNodes();
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//void addTopNodes();
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void generateCaves(int max_stone_y);
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};
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