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Add tooltips to main menu subgames button bar

This commit is contained in:
Wuzzy 2014-10-12 19:50:33 +02:00 committed by RealBadAngel
parent 9b551d5cbc
commit 18c583ee0b
2 changed files with 7 additions and 5 deletions

View file

@ -57,10 +57,10 @@ local function buttonbar_formspec(self)
end
formspec = formspec ..
string.format("image_button[%f,%f;%f,%f;%s;%s;%s;true;%s]",
string.format("image_button[%f,%f;%f,%f;%s;%s;%s;true;%s]tooltip[%s;%s]",
btn_pos.x, btn_pos.y, self.btn_size, self.btn_size,
self.buttons[i].image, btn_name, self.buttons[i].caption,
borders)
borders, btn_name, self.buttons[i].tooltip)
else
--print("end of displayable buttons: orientation: " .. self.orientation)
--print( "button_end: " .. (btn_pos.y + self.btn_size - (self.btn_size * 0.05)))
@ -140,11 +140,12 @@ local buttonbar_metatable = {
delete = function(self) ui.delete(self) end,
add_button = function(self, name, caption, image)
add_button = function(self, name, caption, image, tooltip)
if caption == nil then caption = "" end
if image == nil then image = "" end
if tooltip == nil then tooltip = "" end
table.insert(self.buttons,{ name=name, caption=caption, image=image})
table.insert(self.buttons,{ name=name, caption=caption, image=image, tooltip=tooltip})
if self.orientation == "horizontal" then
if ( (self.btn_size * #self.buttons) + (self.btn_size * 0.05 *2)
> self.size.x ) then