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Generalize core.get/set_nametag_color into core.get/set_nametag_attributes

This commit is contained in:
TeTpaAka 2015-05-15 21:46:56 +02:00 committed by kwolekr
parent 5d1d7c17ea
commit 18c2f16c13
7 changed files with 36 additions and 26 deletions

View file

@ -814,7 +814,7 @@ std::string PlayerSAO::getClientInitializationData(u16 protocol_version)
os<<serializeLongString(gob_cmd_update_physics_override(m_physics_override_speed,
m_physics_override_jump, m_physics_override_gravity, m_physics_override_sneak,
m_physics_override_sneak_glitch)); // 5
os << serializeLongString(gob_cmd_set_nametag_color(m_nametag_color)); // 6
os << serializeLongString(gob_cmd_update_nametag_attributes(m_nametag_color)); // 6
}
else
{
@ -971,7 +971,7 @@ void PlayerSAO::step(float dtime, bool send_recommended)
if (m_nametag_sent == false) {
m_nametag_sent = true;
std::string str = gob_cmd_set_nametag_color(m_nametag_color);
std::string str = gob_cmd_update_nametag_attributes(m_nametag_color);
// create message and add to list
ActiveObjectMessage aom(getId(), true, str);
m_messages_out.push(aom);