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Generalize core.get/set_nametag_color into core.get/set_nametag_attributes
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7 changed files with 36 additions and 26 deletions
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@ -2491,12 +2491,17 @@ This is basically a reference to a C++ `ServerActiveObject`
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* `set_eye_offset({x=0,y=0,z=0},{x=0,y=0,z=0})`: defines offset value for camera per player
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* in first person view
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* in third person view (max. values `{x=-10/10,y=-10,15,z=-5/5}`)
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* `get_nametag_color()`
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* returns the color of the nametag as table
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* { a = 0...255, r = 0...255, g = 0...255, b = 0...255 }
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* `set_nametag_color(color)`
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* sets the color of the nametag
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* `color`: { a = 0...255, r = 0...255, g = 0...255, b = 0...255 }
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* `get_nametag_attributes()`
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* returns a table with the attributes of the nametag of the player
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* {
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color = { a = 0...255, r = 0...255, g = 0...255, b = 0...255 }
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}
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* `set_nametag_attributes(attributes)`
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* sets the attributes of the nametag of the player
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* `attributes`:
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{
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color = { a = 0...255, r = 0...255, g = 0...255, b = 0...255 }
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}
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### `InvRef`
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An `InvRef` is a reference to an inventory.
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