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Generalize core.get/set_nametag_color into core.get/set_nametag_attributes

This commit is contained in:
TeTpaAka 2015-05-15 21:46:56 +02:00 committed by kwolekr
parent 5d1d7c17ea
commit 18c2f16c13
7 changed files with 36 additions and 26 deletions

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@ -2491,12 +2491,17 @@ This is basically a reference to a C++ `ServerActiveObject`
* `set_eye_offset({x=0,y=0,z=0},{x=0,y=0,z=0})`: defines offset value for camera per player
* in first person view
* in third person view (max. values `{x=-10/10,y=-10,15,z=-5/5}`)
* `get_nametag_color()`
* returns the color of the nametag as table
* { a = 0...255, r = 0...255, g = 0...255, b = 0...255 }
* `set_nametag_color(color)`
* sets the color of the nametag
* `color`: { a = 0...255, r = 0...255, g = 0...255, b = 0...255 }
* `get_nametag_attributes()`
* returns a table with the attributes of the nametag of the player
* {
color = { a = 0...255, r = 0...255, g = 0...255, b = 0...255 }
}
* `set_nametag_attributes(attributes)`
* sets the attributes of the nametag of the player
* `attributes`:
{
color = { a = 0...255, r = 0...255, g = 0...255, b = 0...255 }
}
### `InvRef`
An `InvRef` is a reference to an inventory.