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Replace object visual by enum (#15681)

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cx384 2025-03-06 21:02:11 +01:00 committed by GitHub
parent 63701de45f
commit 18ac8b20fa
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GPG key ID: B5690EEEBB952194
5 changed files with 86 additions and 29 deletions

View file

@ -653,9 +653,12 @@ void GenericCAO::addToScene(ITextureSource *tsrc, scene::ISceneManager *smgr)
if (!m_prop.is_visible) if (!m_prop.is_visible)
return; return;
infostream << "GenericCAO::addToScene(): " << m_prop.visual << std::endl; infostream << "GenericCAO::addToScene(): " <<
enum_to_string(es_ObjectVisual, m_prop.visual)<< std::endl;
if (m_prop.visual != "node" && m_prop.visual != "wielditem" && m_prop.visual != "item") if (m_prop.visual != OBJECTVISUAL_NODE &&
m_prop.visual != OBJECTVISUAL_WIELDITEM &&
m_prop.visual != OBJECTVISUAL_ITEM)
{ {
IShaderSource *shader_source = m_client->getShaderSource(); IShaderSource *shader_source = m_client->getShaderSource();
MaterialType material_type; MaterialType material_type;
@ -691,7 +694,8 @@ void GenericCAO::addToScene(ITextureSource *tsrc, scene::ISceneManager *smgr)
node->forEachMaterial(setMaterial); node->forEachMaterial(setMaterial);
}; };
if (m_prop.visual == "upright_sprite") { switch(m_prop.visual) {
case OBJECTVISUAL_UPRIGHT_SPRITE: {
auto mesh = make_irr<scene::SMesh>(); auto mesh = make_irr<scene::SMesh>();
f32 dx = BS * m_prop.visual_size.X / 2; f32 dx = BS * m_prop.visual_size.X / 2;
f32 dy = BS * m_prop.visual_size.Y / 2; f32 dy = BS * m_prop.visual_size.Y / 2;
@ -732,7 +736,8 @@ void GenericCAO::addToScene(ITextureSource *tsrc, scene::ISceneManager *smgr)
mesh->recalculateBoundingBox(); mesh->recalculateBoundingBox();
m_meshnode = m_smgr->addMeshSceneNode(mesh.get(), m_matrixnode); m_meshnode = m_smgr->addMeshSceneNode(mesh.get(), m_matrixnode);
m_meshnode->grab(); m_meshnode->grab();
} else if (m_prop.visual == "cube") { break;
} case OBJECTVISUAL_CUBE: {
scene::IMesh *mesh = createCubeMesh(v3f(BS,BS,BS)); scene::IMesh *mesh = createCubeMesh(v3f(BS,BS,BS));
m_meshnode = m_smgr->addMeshSceneNode(mesh, m_matrixnode); m_meshnode = m_smgr->addMeshSceneNode(mesh, m_matrixnode);
m_meshnode->grab(); m_meshnode->grab();
@ -745,7 +750,8 @@ void GenericCAO::addToScene(ITextureSource *tsrc, scene::ISceneManager *smgr)
m_meshnode->forEachMaterial([this] (auto &mat) { m_meshnode->forEachMaterial([this] (auto &mat) {
mat.BackfaceCulling = m_prop.backface_culling; mat.BackfaceCulling = m_prop.backface_culling;
}); });
} else if (m_prop.visual == "mesh") { break;
} case OBJECTVISUAL_MESH: {
scene::IAnimatedMesh *mesh = m_client->getMesh(m_prop.mesh, true); scene::IAnimatedMesh *mesh = m_client->getMesh(m_prop.mesh, true);
if (mesh) { if (mesh) {
if (!checkMeshNormals(mesh)) { if (!checkMeshNormals(mesh)) {
@ -771,7 +777,10 @@ void GenericCAO::addToScene(ITextureSource *tsrc, scene::ISceneManager *smgr)
}); });
} else } else
errorstream<<"GenericCAO::addToScene(): Could not load mesh "<<m_prop.mesh<<std::endl; errorstream<<"GenericCAO::addToScene(): Could not load mesh "<<m_prop.mesh<<std::endl;
} else if (m_prop.visual == "wielditem" || m_prop.visual == "item") { break;
}
case OBJECTVISUAL_WIELDITEM:
case OBJECTVISUAL_ITEM: {
ItemStack item; ItemStack item;
if (m_prop.wield_item.empty()) { if (m_prop.wield_item.empty()) {
// Old format, only textures are specified. // Old format, only textures are specified.
@ -788,10 +797,11 @@ void GenericCAO::addToScene(ITextureSource *tsrc, scene::ISceneManager *smgr)
} }
m_wield_meshnode = new WieldMeshSceneNode(m_smgr, -1); m_wield_meshnode = new WieldMeshSceneNode(m_smgr, -1);
m_wield_meshnode->setItem(item, m_client, m_wield_meshnode->setItem(item, m_client,
(m_prop.visual == "wielditem")); (m_prop.visual == OBJECTVISUAL_WIELDITEM));
m_wield_meshnode->setScale(m_prop.visual_size / 2.0f); m_wield_meshnode->setScale(m_prop.visual_size / 2.0f);
} else if (m_prop.visual == "node") { break;
} case OBJECTVISUAL_NODE: {
auto *mesh = generateNodeMesh(m_client, m_prop.node, m_meshnode_animation); auto *mesh = generateNodeMesh(m_client, m_prop.node, m_meshnode_animation);
assert(mesh); assert(mesh);
@ -803,7 +813,8 @@ void GenericCAO::addToScene(ITextureSource *tsrc, scene::ISceneManager *smgr)
m_meshnode->setScale(m_prop.visual_size); m_meshnode->setScale(m_prop.visual_size);
setSceneNodeMaterials(m_meshnode); setSceneNodeMaterials(m_meshnode);
} else { break;
} default:
m_spritenode = m_smgr->addBillboardSceneNode(m_matrixnode); m_spritenode = m_smgr->addBillboardSceneNode(m_matrixnode);
m_spritenode->grab(); m_spritenode->grab();
@ -814,19 +825,18 @@ void GenericCAO::addToScene(ITextureSource *tsrc, scene::ISceneManager *smgr)
setBillboardTextureMatrix(m_spritenode, 1, 1, 0, 0); setBillboardTextureMatrix(m_spritenode, 1, 1, 0, 0);
// This also serves as fallback for unknown visual types // This also serves as fallback for unknown visual types
if (m_prop.visual != "sprite") { if (m_prop.visual != OBJECTVISUAL_SPRITE) {
infostream << "GenericCAO::addToScene(): \"" << m_prop.visual
<< "\" not supported" << std::endl;
m_spritenode->getMaterial(0).setTexture(0, m_spritenode->getMaterial(0).setTexture(0,
tsrc->getTextureForMesh("unknown_object.png")); tsrc->getTextureForMesh("unknown_object.png"));
} }
break;
} }
/* Set VBO hint */ /* Set VBO hint */
// wieldmesh sets its own hint, no need to handle it // wieldmesh sets its own hint, no need to handle it
if (m_meshnode || m_animated_meshnode) { if (m_meshnode || m_animated_meshnode) {
// sprite uses vertex animation // sprite uses vertex animation
if (m_meshnode && m_prop.visual != "upright_sprite") if (m_meshnode && m_prop.visual != OBJECTVISUAL_UPRIGHT_SPRITE)
m_meshnode->getMesh()->setHardwareMappingHint(scene::EHM_STATIC); m_meshnode->getMesh()->setHardwareMappingHint(scene::EHM_STATIC);
if (m_animated_meshnode) { if (m_animated_meshnode) {
@ -930,7 +940,7 @@ void GenericCAO::updateLight(u32 day_night_ratio)
void GenericCAO::setNodeLight(const video::SColor &light_color) void GenericCAO::setNodeLight(const video::SColor &light_color)
{ {
if (m_prop.visual == "wielditem" || m_prop.visual == "item") { if (m_prop.visual == OBJECTVISUAL_WIELDITEM || m_prop.visual == OBJECTVISUAL_ITEM) {
if (m_wield_meshnode) if (m_wield_meshnode)
m_wield_meshnode->setNodeLightColor(light_color); m_wield_meshnode->setNodeLightColor(light_color);
return; return;
@ -1317,7 +1327,7 @@ void GenericCAO::updateTextureAnim()
} }
else if (m_meshnode) { else if (m_meshnode) {
if (m_prop.visual == "upright_sprite") { if (m_prop.visual == OBJECTVISUAL_UPRIGHT_SPRITE) {
int row = m_tx_basepos.Y; int row = m_tx_basepos.Y;
int col = m_tx_basepos.X; int col = m_tx_basepos.X;
@ -1334,7 +1344,7 @@ void GenericCAO::updateTextureAnim()
auto mesh = m_meshnode->getMesh(); auto mesh = m_meshnode->getMesh();
setMeshBufferTextureCoords(mesh->getMeshBuffer(0), t, 4); setMeshBufferTextureCoords(mesh->getMeshBuffer(0), t, 4);
setMeshBufferTextureCoords(mesh->getMeshBuffer(1), t, 4); setMeshBufferTextureCoords(mesh->getMeshBuffer(1), t, 4);
} else if (m_prop.visual == "node") { } else if (m_prop.visual == OBJECTVISUAL_NODE) {
// same calculation as MapBlockMesh::animate() with a global timer // same calculation as MapBlockMesh::animate() with a global timer
const float time = m_client->getAnimationTime(); const float time = m_client->getAnimationTime();
for (auto &it : m_meshnode_animation) { for (auto &it : m_meshnode_animation) {
@ -1368,7 +1378,7 @@ void GenericCAO::updateTextures(std::string mod)
m_current_texture_modifier = mod; m_current_texture_modifier = mod;
if (m_spritenode) { if (m_spritenode) {
if (m_prop.visual == "sprite") { if (m_prop.visual == OBJECTVISUAL_SPRITE) {
std::string texturestring = "no_texture.png"; std::string texturestring = "no_texture.png";
if (!m_prop.textures.empty()) if (!m_prop.textures.empty())
texturestring = m_prop.textures[0]; texturestring = m_prop.textures[0];
@ -1386,7 +1396,7 @@ void GenericCAO::updateTextures(std::string mod)
} }
else if (m_animated_meshnode) { else if (m_animated_meshnode) {
if (m_prop.visual == "mesh") { if (m_prop.visual == OBJECTVISUAL_MESH) {
for (u32 i = 0; i < m_animated_meshnode->getMaterialCount(); ++i) { for (u32 i = 0; i < m_animated_meshnode->getMaterialCount(); ++i) {
const auto texture_idx = m_animated_meshnode->getMesh()->getTextureSlot(i); const auto texture_idx = m_animated_meshnode->getMesh()->getTextureSlot(i);
if (texture_idx >= m_prop.textures.size()) if (texture_idx >= m_prop.textures.size())
@ -1423,7 +1433,7 @@ void GenericCAO::updateTextures(std::string mod)
} }
else if (m_meshnode) { else if (m_meshnode) {
if(m_prop.visual == "cube") if(m_prop.visual == OBJECTVISUAL_CUBE)
{ {
for (u32 i = 0; i < 6; ++i) for (u32 i = 0; i < 6; ++i)
{ {
@ -1443,7 +1453,7 @@ void GenericCAO::updateTextures(std::string mod)
use_anisotropic_filter); use_anisotropic_filter);
}); });
} }
} else if (m_prop.visual == "upright_sprite") { } else if (m_prop.visual == OBJECTVISUAL_UPRIGHT_SPRITE) {
scene::IMesh *mesh = m_meshnode->getMesh(); scene::IMesh *mesh = m_meshnode->getMesh();
{ {
std::string tname = "no_texture.png"; std::string tname = "no_texture.png";
@ -1607,7 +1617,7 @@ bool GenericCAO::visualExpiryRequired(const ObjectProperties &new_) const
*/ */
bool uses_legacy_texture = new_.wield_item.empty() && bool uses_legacy_texture = new_.wield_item.empty() &&
(new_.visual == "wielditem" || new_.visual == "item"); (new_.visual == OBJECTVISUAL_WIELDITEM || new_.visual == OBJECTVISUAL_ITEM);
// Ordered to compare primitive types before std::vectors // Ordered to compare primitive types before std::vectors
return old.backface_culling != new_.backface_culling || return old.backface_culling != new_.backface_culling ||
old.is_visible != new_.is_visible || old.is_visible != new_.is_visible ||
@ -1999,7 +2009,7 @@ void GenericCAO::updateMeshCulling()
if (!node) if (!node)
return; return;
if (m_prop.visual == "upright_sprite") { if (m_prop.visual == OBJECTVISUAL_UPRIGHT_SPRITE) {
// upright sprite has no backface culling // upright sprite has no backface culling
node->forEachMaterial([=] (auto &mat) { node->forEachMaterial([=] (auto &mat) {
mat.FrontfaceCulling = hidden; mat.FrontfaceCulling = hidden;

View file

@ -8,11 +8,25 @@
#include "exceptions.h" #include "exceptions.h"
#include "log.h" #include "log.h"
#include "util/serialize.h" #include "util/serialize.h"
#include "util/enum_string.h"
#include <sstream> #include <sstream>
#include <tuple> #include <tuple>
static const video::SColor NULL_BGCOLOR{0, 1, 1, 1}; static const video::SColor NULL_BGCOLOR{0, 1, 1, 1};
const struct EnumString es_ObjectVisual[] =
{
{OBJECTVISUAL_UNKNOWN, "unknown"},
{OBJECTVISUAL_SPRITE, "sprite"},
{OBJECTVISUAL_UPRIGHT_SPRITE, "upright_sprite"},
{OBJECTVISUAL_CUBE, "cube"},
{OBJECTVISUAL_MESH, "mesh"},
{OBJECTVISUAL_ITEM, "item"},
{OBJECTVISUAL_WIELDITEM, "wielditem"},
{OBJECTVISUAL_NODE, "node"},
{0, nullptr},
};
ObjectProperties::ObjectProperties() ObjectProperties::ObjectProperties()
{ {
textures.emplace_back("no_texture.png"); textures.emplace_back("no_texture.png");
@ -26,7 +40,7 @@ std::string ObjectProperties::dump() const
os << ", physical=" << physical; os << ", physical=" << physical;
os << ", collideWithObjects=" << collideWithObjects; os << ", collideWithObjects=" << collideWithObjects;
os << ", collisionbox=" << collisionbox.MinEdge << "," << collisionbox.MaxEdge; os << ", collisionbox=" << collisionbox.MinEdge << "," << collisionbox.MaxEdge;
os << ", visual=" << visual; os << ", visual=" << enum_to_string(es_ObjectVisual, visual);
os << ", mesh=" << mesh; os << ", mesh=" << mesh;
os << ", visual_size=" << visual_size; os << ", visual_size=" << visual_size;
os << ", textures=["; os << ", textures=[";
@ -137,7 +151,10 @@ void ObjectProperties::serialize(std::ostream &os) const
writeV3F32(os, selectionbox.MinEdge); writeV3F32(os, selectionbox.MinEdge);
writeV3F32(os, selectionbox.MaxEdge); writeV3F32(os, selectionbox.MaxEdge);
Pointabilities::serializePointabilityType(os, pointable); Pointabilities::serializePointabilityType(os, pointable);
os << serializeString16(visual);
// Convert to string for compatibility
os << serializeString16(enum_to_string(es_ObjectVisual, visual));
writeV3F32(os, visual_size); writeV3F32(os, visual_size);
writeU16(os, textures.size()); writeU16(os, textures.size());
for (const std::string &texture : textures) { for (const std::string &texture : textures) {
@ -222,7 +239,14 @@ void ObjectProperties::deSerialize(std::istream &is)
selectionbox.MinEdge = readV3F32(is); selectionbox.MinEdge = readV3F32(is);
selectionbox.MaxEdge = readV3F32(is); selectionbox.MaxEdge = readV3F32(is);
pointable = Pointabilities::deSerializePointabilityType(is); pointable = Pointabilities::deSerializePointabilityType(is);
visual = deSerializeString16(is);
std::string visual_string{deSerializeString16(is)};
if (!string_to_enum(es_ObjectVisual, visual, visual_string)) {
infostream << "ObjectProperties::deSerialize(): visual \"" << visual_string
<< "\" not supported" << std::endl;
visual = OBJECTVISUAL_UNKNOWN;
}
visual_size = readV3F32(is); visual_size = readV3F32(is);
textures.clear(); textures.clear();
u32 texture_count = readU16(is); u32 texture_count = readU16(is);

View file

@ -12,6 +12,22 @@
#include "util/pointabilities.h" #include "util/pointabilities.h"
#include "mapnode.h" #include "mapnode.h"
struct EnumString;
enum ObjectVisual : u8 {
OBJECTVISUAL_UNKNOWN,
OBJECTVISUAL_SPRITE,
OBJECTVISUAL_UPRIGHT_SPRITE,
OBJECTVISUAL_CUBE,
OBJECTVISUAL_MESH,
OBJECTVISUAL_ITEM,
OBJECTVISUAL_WIELDITEM,
OBJECTVISUAL_NODE,
};
extern const EnumString es_ObjectVisual[];
struct ObjectProperties struct ObjectProperties
{ {
/* member variables ordered roughly by size */ /* member variables ordered roughly by size */
@ -22,7 +38,7 @@ struct ObjectProperties
aabb3f collisionbox = aabb3f(-0.5f, -0.5f, -0.5f, 0.5f, 0.5f, 0.5f); aabb3f collisionbox = aabb3f(-0.5f, -0.5f, -0.5f, 0.5f, 0.5f, 0.5f);
// Values are BS=1 // Values are BS=1
aabb3f selectionbox = aabb3f(-0.5f, -0.5f, -0.5f, 0.5f, 0.5f, 0.5f); aabb3f selectionbox = aabb3f(-0.5f, -0.5f, -0.5f, 0.5f, 0.5f, 0.5f);
std::string visual = "sprite"; ObjectVisual visual = OBJECTVISUAL_SPRITE;
std::string mesh; std::string mesh;
std::string damage_texture_modifier = "^[brighten"; std::string damage_texture_modifier = "^[brighten";
std::string nametag; std::string nametag;

View file

@ -353,7 +353,14 @@ void read_object_properties(lua_State *L, int index,
} }
lua_pop(L, 1); lua_pop(L, 1);
getstringfield(L, -1, "visual", prop->visual); // Don't set if nil
std::string visual;
if (getstringfield(L, -1, "visual", visual)) {
if (!string_to_enum(es_ObjectVisual, prop->visual, visual)) {
script_log_unique(L, "Unsupported ObjectVisual: " + visual, warningstream);
prop->visual = OBJECTVISUAL_UNKNOWN;
}
}
getstringfield(L, -1, "mesh", prop->mesh); getstringfield(L, -1, "mesh", prop->mesh);
@ -502,7 +509,7 @@ void push_object_properties(lua_State *L, const ObjectProperties *prop)
lua_setfield(L, -2, "selectionbox"); lua_setfield(L, -2, "selectionbox");
push_pointability_type(L, prop->pointable); push_pointability_type(L, prop->pointable);
lua_setfield(L, -2, "pointable"); lua_setfield(L, -2, "pointable");
lua_pushlstring(L, prop->visual.c_str(), prop->visual.size()); lua_pushstring(L, enum_to_string(es_ObjectVisual, prop->visual));
lua_setfield(L, -2, "visual"); lua_setfield(L, -2, "visual");
lua_pushlstring(L, prop->mesh.c_str(), prop->mesh.size()); lua_pushlstring(L, prop->mesh.c_str(), prop->mesh.size());
lua_setfield(L, -2, "mesh"); lua_setfield(L, -2, "mesh");

View file

@ -26,7 +26,7 @@ PlayerSAO::PlayerSAO(ServerEnvironment *env_, RemotePlayer *player_, session_t p
m_prop.selectionbox = aabb3f(-0.3f, 0.0f, -0.3f, 0.3f, 1.77f, 0.3f); m_prop.selectionbox = aabb3f(-0.3f, 0.0f, -0.3f, 0.3f, 1.77f, 0.3f);
m_prop.pointable = PointabilityType::POINTABLE; m_prop.pointable = PointabilityType::POINTABLE;
// Start of default appearance, this should be overwritten by Lua // Start of default appearance, this should be overwritten by Lua
m_prop.visual = "upright_sprite"; m_prop.visual = OBJECTVISUAL_UPRIGHT_SPRITE;
m_prop.visual_size = v3f(1, 2, 1); m_prop.visual_size = v3f(1, 2, 1);
m_prop.textures.clear(); m_prop.textures.clear();
m_prop.textures.emplace_back("player.png"); m_prop.textures.emplace_back("player.png");