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Replace object visual by enum (#15681)
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parent
63701de45f
commit
18ac8b20fa
5 changed files with 86 additions and 29 deletions
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@ -653,9 +653,12 @@ void GenericCAO::addToScene(ITextureSource *tsrc, scene::ISceneManager *smgr)
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if (!m_prop.is_visible)
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return;
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infostream << "GenericCAO::addToScene(): " << m_prop.visual << std::endl;
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infostream << "GenericCAO::addToScene(): " <<
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enum_to_string(es_ObjectVisual, m_prop.visual)<< std::endl;
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if (m_prop.visual != "node" && m_prop.visual != "wielditem" && m_prop.visual != "item")
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if (m_prop.visual != OBJECTVISUAL_NODE &&
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m_prop.visual != OBJECTVISUAL_WIELDITEM &&
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m_prop.visual != OBJECTVISUAL_ITEM)
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{
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IShaderSource *shader_source = m_client->getShaderSource();
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MaterialType material_type;
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@ -691,7 +694,8 @@ void GenericCAO::addToScene(ITextureSource *tsrc, scene::ISceneManager *smgr)
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node->forEachMaterial(setMaterial);
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};
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if (m_prop.visual == "upright_sprite") {
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switch(m_prop.visual) {
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case OBJECTVISUAL_UPRIGHT_SPRITE: {
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auto mesh = make_irr<scene::SMesh>();
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f32 dx = BS * m_prop.visual_size.X / 2;
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f32 dy = BS * m_prop.visual_size.Y / 2;
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@ -732,7 +736,8 @@ void GenericCAO::addToScene(ITextureSource *tsrc, scene::ISceneManager *smgr)
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mesh->recalculateBoundingBox();
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m_meshnode = m_smgr->addMeshSceneNode(mesh.get(), m_matrixnode);
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m_meshnode->grab();
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} else if (m_prop.visual == "cube") {
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break;
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} case OBJECTVISUAL_CUBE: {
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scene::IMesh *mesh = createCubeMesh(v3f(BS,BS,BS));
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m_meshnode = m_smgr->addMeshSceneNode(mesh, m_matrixnode);
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m_meshnode->grab();
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@ -745,7 +750,8 @@ void GenericCAO::addToScene(ITextureSource *tsrc, scene::ISceneManager *smgr)
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m_meshnode->forEachMaterial([this] (auto &mat) {
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mat.BackfaceCulling = m_prop.backface_culling;
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});
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} else if (m_prop.visual == "mesh") {
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break;
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} case OBJECTVISUAL_MESH: {
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scene::IAnimatedMesh *mesh = m_client->getMesh(m_prop.mesh, true);
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if (mesh) {
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if (!checkMeshNormals(mesh)) {
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@ -771,7 +777,10 @@ void GenericCAO::addToScene(ITextureSource *tsrc, scene::ISceneManager *smgr)
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});
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} else
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errorstream<<"GenericCAO::addToScene(): Could not load mesh "<<m_prop.mesh<<std::endl;
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} else if (m_prop.visual == "wielditem" || m_prop.visual == "item") {
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break;
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}
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case OBJECTVISUAL_WIELDITEM:
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case OBJECTVISUAL_ITEM: {
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ItemStack item;
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if (m_prop.wield_item.empty()) {
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// Old format, only textures are specified.
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@ -788,10 +797,11 @@ void GenericCAO::addToScene(ITextureSource *tsrc, scene::ISceneManager *smgr)
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}
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m_wield_meshnode = new WieldMeshSceneNode(m_smgr, -1);
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m_wield_meshnode->setItem(item, m_client,
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(m_prop.visual == "wielditem"));
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(m_prop.visual == OBJECTVISUAL_WIELDITEM));
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m_wield_meshnode->setScale(m_prop.visual_size / 2.0f);
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} else if (m_prop.visual == "node") {
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break;
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} case OBJECTVISUAL_NODE: {
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auto *mesh = generateNodeMesh(m_client, m_prop.node, m_meshnode_animation);
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assert(mesh);
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@ -803,7 +813,8 @@ void GenericCAO::addToScene(ITextureSource *tsrc, scene::ISceneManager *smgr)
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m_meshnode->setScale(m_prop.visual_size);
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setSceneNodeMaterials(m_meshnode);
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} else {
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break;
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} default:
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m_spritenode = m_smgr->addBillboardSceneNode(m_matrixnode);
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m_spritenode->grab();
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@ -814,19 +825,18 @@ void GenericCAO::addToScene(ITextureSource *tsrc, scene::ISceneManager *smgr)
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setBillboardTextureMatrix(m_spritenode, 1, 1, 0, 0);
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// This also serves as fallback for unknown visual types
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if (m_prop.visual != "sprite") {
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infostream << "GenericCAO::addToScene(): \"" << m_prop.visual
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<< "\" not supported" << std::endl;
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if (m_prop.visual != OBJECTVISUAL_SPRITE) {
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m_spritenode->getMaterial(0).setTexture(0,
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tsrc->getTextureForMesh("unknown_object.png"));
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}
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break;
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}
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/* Set VBO hint */
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// wieldmesh sets its own hint, no need to handle it
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if (m_meshnode || m_animated_meshnode) {
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// sprite uses vertex animation
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if (m_meshnode && m_prop.visual != "upright_sprite")
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if (m_meshnode && m_prop.visual != OBJECTVISUAL_UPRIGHT_SPRITE)
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m_meshnode->getMesh()->setHardwareMappingHint(scene::EHM_STATIC);
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if (m_animated_meshnode) {
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@ -930,7 +940,7 @@ void GenericCAO::updateLight(u32 day_night_ratio)
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void GenericCAO::setNodeLight(const video::SColor &light_color)
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{
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if (m_prop.visual == "wielditem" || m_prop.visual == "item") {
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if (m_prop.visual == OBJECTVISUAL_WIELDITEM || m_prop.visual == OBJECTVISUAL_ITEM) {
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if (m_wield_meshnode)
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m_wield_meshnode->setNodeLightColor(light_color);
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return;
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@ -1317,7 +1327,7 @@ void GenericCAO::updateTextureAnim()
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}
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else if (m_meshnode) {
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if (m_prop.visual == "upright_sprite") {
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if (m_prop.visual == OBJECTVISUAL_UPRIGHT_SPRITE) {
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int row = m_tx_basepos.Y;
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int col = m_tx_basepos.X;
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@ -1334,7 +1344,7 @@ void GenericCAO::updateTextureAnim()
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auto mesh = m_meshnode->getMesh();
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setMeshBufferTextureCoords(mesh->getMeshBuffer(0), t, 4);
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setMeshBufferTextureCoords(mesh->getMeshBuffer(1), t, 4);
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} else if (m_prop.visual == "node") {
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} else if (m_prop.visual == OBJECTVISUAL_NODE) {
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// same calculation as MapBlockMesh::animate() with a global timer
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const float time = m_client->getAnimationTime();
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for (auto &it : m_meshnode_animation) {
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@ -1368,7 +1378,7 @@ void GenericCAO::updateTextures(std::string mod)
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m_current_texture_modifier = mod;
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if (m_spritenode) {
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if (m_prop.visual == "sprite") {
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if (m_prop.visual == OBJECTVISUAL_SPRITE) {
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std::string texturestring = "no_texture.png";
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if (!m_prop.textures.empty())
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texturestring = m_prop.textures[0];
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@ -1386,7 +1396,7 @@ void GenericCAO::updateTextures(std::string mod)
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}
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else if (m_animated_meshnode) {
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if (m_prop.visual == "mesh") {
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if (m_prop.visual == OBJECTVISUAL_MESH) {
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for (u32 i = 0; i < m_animated_meshnode->getMaterialCount(); ++i) {
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const auto texture_idx = m_animated_meshnode->getMesh()->getTextureSlot(i);
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if (texture_idx >= m_prop.textures.size())
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@ -1423,7 +1433,7 @@ void GenericCAO::updateTextures(std::string mod)
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}
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else if (m_meshnode) {
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if(m_prop.visual == "cube")
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if(m_prop.visual == OBJECTVISUAL_CUBE)
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{
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for (u32 i = 0; i < 6; ++i)
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{
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@ -1443,7 +1453,7 @@ void GenericCAO::updateTextures(std::string mod)
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use_anisotropic_filter);
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});
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}
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} else if (m_prop.visual == "upright_sprite") {
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} else if (m_prop.visual == OBJECTVISUAL_UPRIGHT_SPRITE) {
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scene::IMesh *mesh = m_meshnode->getMesh();
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{
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std::string tname = "no_texture.png";
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@ -1607,7 +1617,7 @@ bool GenericCAO::visualExpiryRequired(const ObjectProperties &new_) const
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*/
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bool uses_legacy_texture = new_.wield_item.empty() &&
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(new_.visual == "wielditem" || new_.visual == "item");
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(new_.visual == OBJECTVISUAL_WIELDITEM || new_.visual == OBJECTVISUAL_ITEM);
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// Ordered to compare primitive types before std::vectors
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return old.backface_culling != new_.backface_culling ||
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old.is_visible != new_.is_visible ||
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@ -1999,7 +2009,7 @@ void GenericCAO::updateMeshCulling()
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if (!node)
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return;
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if (m_prop.visual == "upright_sprite") {
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if (m_prop.visual == OBJECTVISUAL_UPRIGHT_SPRITE) {
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// upright sprite has no backface culling
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node->forEachMaterial([=] (auto &mat) {
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mat.FrontfaceCulling = hidden;
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