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Add support for dpi based HUD scaling
Add support for (configurable) multiline hotbar Improved screensize handling Add userdefined gui scale by BlockMen
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parent
8d31534710
commit
1838a3fd69
13 changed files with 266 additions and 151 deletions
27
src/hud.h
27
src/hud.h
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@ -45,6 +45,9 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#define HUD_HOTBAR_ITEMCOUNT_DEFAULT 8
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#define HUD_HOTBAR_ITEMCOUNT_MAX 23
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#define HOTBAR_IMAGE_SIZE 48
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enum HudElementType {
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HUD_ELEM_IMAGE = 0,
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HUD_ELEM_TEXT = 1,
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@ -105,10 +108,6 @@ public:
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Inventory *inventory;
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ITextureSource *tsrc;
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v2u32 screensize;
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v2s32 displaycenter;
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s32 hotbar_imagesize;
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video::SColor crosshair_argb;
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video::SColor selectionbox_argb;
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bool use_crosshair_image;
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@ -122,17 +121,25 @@ public:
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u32 text_height, IGameDef *gamedef,
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LocalPlayer *player, Inventory *inventory);
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void drawItem(v2s32 upperleftpos, s32 imgsize, s32 itemcount,
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InventoryList *mainlist, u16 selectitem, u16 direction);
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void drawHotbar(s32 halfheartcount, u16 playeritem, s32 breath);
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void resizeHotbar();
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void drawCrosshair();
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void drawSelectionBoxes(std::vector<aabb3f> &hilightboxes);
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void drawLuaElements();
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private:
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void drawStatbar(v2s32 pos, u16 corner, u16 drawdir,
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std::string texture, s32 count, v2s32 offset);
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void drawHotbar(v2s32 centerlowerpos, s32 halfheartcount, u16 playeritem, s32 breath);
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void resizeHotbar();
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void drawItems(v2s32 upperleftpos, s32 itemcount, s32 offset,
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InventoryList *mainlist, u16 selectitem, u16 direction);
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void drawItem(const ItemStack &item, const core::rect<s32>& rect, bool selected);
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void drawCrosshair();
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void drawSelectionBoxes(std::vector<aabb3f> &hilightboxes);
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v2u32 m_screensize;
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v2s32 m_displaycenter;
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s32 m_hotbar_imagesize;
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s32 m_padding;
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video::SColor hbar_colors[4];
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};
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void drawItemStack(video::IVideoDriver *driver,
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