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https://github.com/luanti-org/luanti.git
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Add support for dpi based HUD scaling
Add support for (configurable) multiline hotbar Improved screensize handling Add userdefined gui scale by BlockMen
This commit is contained in:
parent
8d31534710
commit
1838a3fd69
13 changed files with 266 additions and 151 deletions
250
src/hud.cpp
250
src/hud.cpp
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@ -30,7 +30,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "tile.h"
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#include "localplayer.h"
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#include "camera.h"
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#include "porting.h"
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#include <IGUIStaticText.h>
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@ -47,9 +47,15 @@ Hud::Hud(video::IVideoDriver *driver, scene::ISceneManager* smgr,
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this->player = player;
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this->inventory = inventory;
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screensize = v2u32(0, 0);
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displaycenter = v2s32(0, 0);
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hotbar_imagesize = 48;
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m_screensize = v2u32(0, 0);
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m_displaycenter = v2s32(0, 0);
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m_hotbar_imagesize = HOTBAR_IMAGE_SIZE * porting::getDisplayDensity();
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m_padding = m_hotbar_imagesize / 12;
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const video::SColor hbar_color(255, 255, 255, 255);
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for (unsigned int i=0; i < 4; i++ ){
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hbar_colors[i] = hbar_color;
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}
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tsrc = gamedef->getTextureSource();
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@ -74,92 +80,21 @@ Hud::Hud(video::IVideoDriver *driver, scene::ISceneManager* smgr,
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use_hotbar_selected_image = false;
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}
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void Hud::drawItem(const ItemStack &item, const core::rect<s32>& rect, bool selected) {
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//NOTE: selectitem = 0 -> no selected; selectitem 1-based
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void Hud::drawItem(v2s32 upperleftpos, s32 imgsize, s32 itemcount,
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InventoryList *mainlist, u16 selectitem, u16 direction)
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{
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s32 padding = imgsize / 12;
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s32 height = imgsize + padding * 2;
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s32 width = itemcount * (imgsize + padding * 2);
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if (direction == HUD_DIR_TOP_BOTTOM || direction == HUD_DIR_BOTTOM_TOP) {
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width = imgsize + padding * 2;
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height = itemcount * (imgsize + padding * 2);
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}
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s32 fullimglen = imgsize + padding * 2;
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// Position of upper left corner of bar
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v2s32 pos = upperleftpos;
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// Draw background color
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/*core::rect<s32> barrect(0,0,width,height);
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barrect += pos;
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video::SColor bgcolor(255,128,128,128);
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driver->draw2DRectangle(bgcolor, barrect, NULL);*/
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core::rect<s32> imgrect(0, 0, imgsize, imgsize);
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const video::SColor hbar_color(255, 255, 255, 255);
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const video::SColor hbar_colors[] = {hbar_color, hbar_color, hbar_color, hbar_color};
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if (hotbar_image != player->hotbar_image) {
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hotbar_image = player->hotbar_image;
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if (hotbar_image != "")
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use_hotbar_image = tsrc->isKnownSourceImage(hotbar_image);
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else
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use_hotbar_image = false;
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}
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if (hotbar_selected_image != player->hotbar_selected_image) {
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hotbar_selected_image = player->hotbar_selected_image;
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if (hotbar_selected_image != "")
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use_hotbar_selected_image = tsrc->isKnownSourceImage(hotbar_selected_image);
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else
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use_hotbar_selected_image = false;
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}
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if (use_hotbar_image) {
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core::rect<s32> imgrect2(-padding/2, -padding/2, width+padding/2, height+padding/2);
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core::rect<s32> rect2 = imgrect2 + pos;
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video::ITexture *texture = tsrc->getTexture(hotbar_image);
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core::dimension2di imgsize(texture->getOriginalSize());
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driver->draw2DImage(texture, rect2,
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core::rect<s32>(core::position2d<s32>(0,0), imgsize),
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NULL, hbar_colors, true);
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}
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for (s32 i = 0; i < itemcount && (size_t)i < mainlist->getSize(); i++)
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{
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const ItemStack &item = mainlist->getItem(i);
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v2s32 steppos;
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switch (direction) {
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case HUD_DIR_RIGHT_LEFT:
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steppos = v2s32(-(padding + i * fullimglen), padding);
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break;
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case HUD_DIR_TOP_BOTTOM:
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steppos = v2s32(padding, padding + i * fullimglen);
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break;
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case HUD_DIR_BOTTOM_TOP:
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steppos = v2s32(padding, -(padding + i * fullimglen));
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break;
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default:
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steppos = v2s32(padding + i * fullimglen, padding);
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}
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core::rect<s32> rect = imgrect + pos + steppos;
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if (selectitem == i + 1) {
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if (selected) {
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if (use_hotbar_selected_image) {
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core::rect<s32> imgrect2(-padding*2, -padding*2, height, height);
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rect = imgrect2 + pos + steppos;
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core::rect<s32> imgrect2 = rect;
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imgrect2.UpperLeftCorner.X -= m_padding;
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imgrect2.UpperLeftCorner.Y -= m_padding;
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imgrect2.LowerRightCorner.X += m_padding;
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imgrect2.LowerRightCorner.Y += m_padding;
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video::ITexture *texture = tsrc->getTexture(hotbar_selected_image);
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core::dimension2di imgsize(texture->getOriginalSize());
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driver->draw2DImage(texture, rect,
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driver->draw2DImage(texture, imgrect2,
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core::rect<s32>(core::position2d<s32>(0,0), imgsize),
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NULL, hbar_colors, true);
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rect = imgrect + pos + steppos;
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} else {
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rect = imgrect + pos + steppos;
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video::SColor c_outside(255,255,0,0);
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//video::SColor c_outside(255,0,0,0);
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//video::SColor c_inside(255,192,192,192);
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@ -170,23 +105,23 @@ void Hud::drawItem(v2s32 upperleftpos, s32 imgsize, s32 itemcount,
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// Black base borders
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driver->draw2DRectangle(c_outside,
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core::rect<s32>(
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v2s32(x1 - padding, y1 - padding),
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v2s32(x2 + padding, y1)
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v2s32(x1 - m_padding, y1 - m_padding),
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v2s32(x2 + m_padding, y1)
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), NULL);
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driver->draw2DRectangle(c_outside,
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core::rect<s32>(
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v2s32(x1 - padding, y2),
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v2s32(x2 + padding, y2 + padding)
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v2s32(x1 - m_padding, y2),
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v2s32(x2 + m_padding, y2 + m_padding)
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), NULL);
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driver->draw2DRectangle(c_outside,
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core::rect<s32>(
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v2s32(x1 - padding, y1),
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v2s32(x1 - m_padding, y1),
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v2s32(x1, y2)
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), NULL);
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driver->draw2DRectangle(c_outside,
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core::rect<s32>(
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v2s32(x2, y1),
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v2s32(x2 + padding, y2)
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v2s32(x2 + m_padding, y2)
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), NULL);
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/*// Light inside borders
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driver->draw2DRectangle(c_inside,
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@ -218,6 +153,72 @@ void Hud::drawItem(v2s32 upperleftpos, s32 imgsize, s32 itemcount,
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driver->draw2DRectangle(bgcolor2, rect, NULL);
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drawItemStack(driver, font, item, rect, NULL, gamedef);
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}
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//NOTE: selectitem = 0 -> no selected; selectitem 1-based
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void Hud::drawItems(v2s32 upperleftpos, s32 itemcount, s32 offset,
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InventoryList *mainlist, u16 selectitem, u16 direction)
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{
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s32 height = m_hotbar_imagesize + m_padding * 2;
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s32 width = (itemcount - offset) * (m_hotbar_imagesize + m_padding * 2);
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if (direction == HUD_DIR_TOP_BOTTOM || direction == HUD_DIR_BOTTOM_TOP) {
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width = m_hotbar_imagesize + m_padding * 2;
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height = (itemcount - offset) * (m_hotbar_imagesize + m_padding * 2);
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}
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// Position of upper left corner of bar
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v2s32 pos = upperleftpos;
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if (hotbar_image != player->hotbar_image) {
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hotbar_image = player->hotbar_image;
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if (hotbar_image != "")
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use_hotbar_image = tsrc->isKnownSourceImage(hotbar_image);
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else
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use_hotbar_image = false;
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}
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if (hotbar_selected_image != player->hotbar_selected_image) {
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hotbar_selected_image = player->hotbar_selected_image;
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if (hotbar_selected_image != "")
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use_hotbar_selected_image = tsrc->isKnownSourceImage(hotbar_selected_image);
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else
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use_hotbar_selected_image = false;
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}
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if (use_hotbar_image) {
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core::rect<s32> imgrect2(-m_padding/2, -m_padding/2, width+m_padding/2, height+m_padding/2);
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core::rect<s32> rect2 = imgrect2 + pos;
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video::ITexture *texture = tsrc->getTexture(hotbar_image);
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core::dimension2di imgsize(texture->getOriginalSize());
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driver->draw2DImage(texture, rect2,
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core::rect<s32>(core::position2d<s32>(0,0), imgsize),
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NULL, hbar_colors, true);
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}
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for (s32 i = offset; i < itemcount && (size_t)i < mainlist->getSize(); i++)
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{
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v2s32 steppos;
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s32 fullimglen = m_hotbar_imagesize + m_padding * 2;
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core::rect<s32> imgrect(0, 0, m_hotbar_imagesize, m_hotbar_imagesize);
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switch (direction) {
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case HUD_DIR_RIGHT_LEFT:
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steppos = v2s32(-(m_padding + (i - offset) * fullimglen), m_padding);
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break;
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case HUD_DIR_TOP_BOTTOM:
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steppos = v2s32(m_padding, m_padding + (i - offset) * fullimglen);
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break;
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case HUD_DIR_BOTTOM_TOP:
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steppos = v2s32(m_padding, -(m_padding + (i - offset) * fullimglen));
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break;
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default:
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steppos = v2s32(m_padding + (i - offset) * fullimglen, m_padding);
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break;
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}
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drawItem(mainlist->getItem(i), (imgrect + pos + steppos), (i +1) == selectitem );
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}
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}
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@ -227,7 +228,7 @@ void Hud::drawLuaElements() {
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if (!e)
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continue;
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v2s32 pos(e->pos.X * screensize.X, e->pos.Y * screensize.Y);
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v2s32 pos(e->pos.X * m_screensize.X, e->pos.Y * m_screensize.Y);
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switch (e->type) {
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case HUD_ELEM_IMAGE: {
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video::ITexture *texture = tsrc->getTexture(e->text);
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@ -240,9 +241,9 @@ void Hud::drawLuaElements() {
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v2s32 dstsize(imgsize.Width * e->scale.X,
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imgsize.Height * e->scale.Y);
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if (e->scale.X < 0)
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dstsize.X = screensize.X * (e->scale.X * -0.01);
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dstsize.X = m_screensize.X * (e->scale.X * -0.01);
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if (e->scale.Y < 0)
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dstsize.Y = screensize.Y * (e->scale.Y * -0.01);
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dstsize.Y = m_screensize.Y * (e->scale.Y * -0.01);
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v2s32 offset((e->align.X - 1.0) * dstsize.X / 2,
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(e->align.Y - 1.0) * dstsize.Y / 2);
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core::rect<s32> rect(0, 0, dstsize.X, dstsize.Y);
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@ -269,7 +270,7 @@ void Hud::drawLuaElements() {
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break; }
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case HUD_ELEM_INVENTORY: {
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InventoryList *inv = inventory->getList(e->text);
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drawItem(pos, hotbar_imagesize, e->number, inv, e->item, e->dir);
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drawItems(pos, e->number, 0, inv, e->item, e->dir);
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break; }
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case HUD_ELEM_WAYPOINT: {
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v3f p_pos = player->getPosition() / BS;
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@ -284,8 +285,8 @@ void Hud::drawLuaElements() {
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break;
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f32 zDiv = transformed_pos[3] == 0.0f ? 1.0f :
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core::reciprocal(transformed_pos[3]);
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pos.X = screensize.X * (0.5 * transformed_pos[0] * zDiv + 0.5);
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pos.Y = screensize.Y * (0.5 - transformed_pos[1] * zDiv * 0.5);
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pos.X = m_screensize.X * (0.5 * transformed_pos[0] * zDiv + 0.5);
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pos.Y = m_screensize.Y * (0.5 - transformed_pos[1] * zDiv * 0.5);
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video::SColor color(255, (e->number >> 16) & 0xFF,
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(e->number >> 8) & 0xFF,
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(e->number >> 0) & 0xFF);
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@ -360,7 +361,10 @@ void Hud::drawStatbar(v2s32 pos, u16 corner, u16 drawdir, std::string texture, s
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}
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void Hud::drawHotbar(v2s32 centerlowerpos, s32 halfheartcount, u16 playeritem, s32 breath) {
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void Hud::drawHotbar(s32 halfheartcount, u16 playeritem, s32 breath) {
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v2s32 centerlowerpos(m_displaycenter.X, m_screensize.Y);
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InventoryList *mainlist = inventory->getList("main");
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if (mainlist == NULL) {
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//silently ignore this we may not be initialized completely
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@ -368,12 +372,27 @@ void Hud::drawHotbar(v2s32 centerlowerpos, s32 halfheartcount, u16 playeritem, s
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}
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s32 hotbar_itemcount = player->hud_hotbar_itemcount;
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s32 padding = hotbar_imagesize / 12;
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s32 width = hotbar_itemcount * (hotbar_imagesize + padding * 2);
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v2s32 pos = centerlowerpos - v2s32(width / 2, hotbar_imagesize + padding * 3);
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if (player->hud_flags & HUD_FLAG_HOTBAR_VISIBLE)
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drawItem(pos, hotbar_imagesize, hotbar_itemcount, mainlist, playeritem + 1, 0);
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s32 width = hotbar_itemcount * (m_hotbar_imagesize + m_padding * 2);
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v2s32 pos = centerlowerpos - v2s32(width / 2, m_hotbar_imagesize + m_padding * 3);
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if ( (float) width / (float) porting::getWindowSize().X <=
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g_settings->getFloat("hud_hotbar_max_width")) {
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if (player->hud_flags & HUD_FLAG_HOTBAR_VISIBLE) {
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drawItems(pos, hotbar_itemcount, 0, mainlist, playeritem + 1, 0);
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}
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}
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else {
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pos.X += width/4;
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v2s32 secondpos = pos;
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pos = pos - v2s32(0, m_hotbar_imagesize + m_padding);
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if (player->hud_flags & HUD_FLAG_HOTBAR_VISIBLE) {
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drawItems(pos, hotbar_itemcount/2, 0, mainlist, playeritem + 1, 0);
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drawItems(secondpos, hotbar_itemcount, hotbar_itemcount/2, mainlist, playeritem + 1, 0);
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}
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}
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if (player->hud_flags & HUD_FLAG_HEALTHBAR_VISIBLE)
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drawStatbar(pos - v2s32(0, 4), HUD_CORNER_LOWER, HUD_DIR_LEFT_RIGHT,
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"heart.png", halfheartcount, v2s32(0, 0));
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@ -385,22 +404,23 @@ void Hud::drawHotbar(v2s32 centerlowerpos, s32 halfheartcount, u16 playeritem, s
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void Hud::drawCrosshair() {
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if (!(player->hud_flags & HUD_FLAG_CROSSHAIR_VISIBLE) ||
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player->camera_mode == CAMERA_MODE_THIRD_FRONT)
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(player->camera_mode == CAMERA_MODE_THIRD_FRONT)) {
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return;
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}
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if (use_crosshair_image) {
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video::ITexture *crosshair = tsrc->getTexture("crosshair.png");
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v2u32 size = crosshair->getOriginalSize();
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v2s32 lsize = v2s32(displaycenter.X - (size.X / 2),
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displaycenter.Y - (size.Y / 2));
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v2s32 lsize = v2s32(m_displaycenter.X - (size.X / 2),
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m_displaycenter.Y - (size.Y / 2));
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driver->draw2DImage(crosshair, lsize,
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core::rect<s32>(0, 0, size.X, size.Y),
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0, crosshair_argb, true);
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} else {
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driver->draw2DLine(displaycenter - v2s32(10, 0),
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displaycenter + v2s32(10, 0), crosshair_argb);
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driver->draw2DLine(displaycenter - v2s32(0, 10),
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displaycenter + v2s32(0, 10), crosshair_argb);
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driver->draw2DLine(m_displaycenter - v2s32(10, 0),
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m_displaycenter + v2s32(10, 0), crosshair_argb);
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driver->draw2DLine(m_displaycenter - v2s32(0, 10),
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m_displaycenter + v2s32(0, 10), crosshair_argb);
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}
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}
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@ -415,12 +435,12 @@ void Hud::drawSelectionBoxes(std::vector<aabb3f> &hilightboxes) {
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void Hud::resizeHotbar() {
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if (screensize.Y <= 800)
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hotbar_imagesize = 32;
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else if (screensize.Y <= 1280)
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hotbar_imagesize = 48;
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else
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hotbar_imagesize = 64;
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if (m_screensize != porting::getWindowSize()) {
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m_hotbar_imagesize = porting::getDisplayDensity() * HOTBAR_IMAGE_SIZE;
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m_padding = m_hotbar_imagesize / 12;
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m_screensize = porting::getWindowSize();
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m_displaycenter = v2s32(m_screensize.X/2,m_screensize.Y/2);
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}
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}
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void drawItemStack(video::IVideoDriver *driver,
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