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https://github.com/luanti-org/luanti.git
synced 2025-09-15 18:57:08 +00:00
Remove trailing whitespace (#13505)
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parent
95a9f4ab7c
commit
180ec92ef9
44 changed files with 81 additions and 81 deletions
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@ -411,7 +411,7 @@ void Hud::drawLuaElements(const v3s16 &camera_offset)
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case HUD_ELEM_WAYPOINT: {
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if (!calculateScreenPos(camera_offset, e, &pos))
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break;
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pos += v2s32(e->offset.X, e->offset.Y);
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video::SColor color(255, (e->number >> 16) & 0xFF,
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(e->number >> 8) & 0xFF,
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@ -229,7 +229,7 @@ void MeshUpdateWorkerThread::doUpdate()
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MapBlockMesh *mesh_new = new MapBlockMesh(q->data, *m_camera_offset);
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MeshUpdateResult r;
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r.p = q->p;
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@ -257,7 +257,7 @@ MeshUpdateManager::MeshUpdateManager(Client *client):
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// Automatically use 33% of the system cores for mesh generation, max 4
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if (number_of_threads == 0)
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number_of_threads = MYMIN(4, Thread::getNumberOfProcessors() / 3);
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// use at least one thread
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number_of_threads = MYMAX(1, number_of_threads);
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infostream << "MeshUpdateManager: using " << number_of_threads << " threads" << std::endl;
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@ -85,7 +85,7 @@ void populateAnaglyphPipeline(RenderPipeline *pipeline, Client *client)
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// reset
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pipeline->addStep<OffsetCameraStep>(0.0f);
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pipeline->addStep<SetColorMaskStep>(video::ECP_ALL);
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pipeline->addStep<DrawWield>();
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pipeline->addStep<MapPostFxStep>();
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pipeline->addStep<DrawHUD>();
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@ -37,7 +37,7 @@ private:
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/**
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* Resets depth buffer of the current render target
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*
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*
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*/
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class ClearDepthBufferTarget : public RenderTarget
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{
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@ -53,7 +53,7 @@ private:
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/**
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* Enables or disables override material when activated
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*
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*
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*/
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class ConfigureOverrideMaterialTarget : public RenderTarget
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{
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@ -23,9 +23,9 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "client/shadows/dynamicshadowsrender.h"
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#include "settings.h"
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RenderingCore::RenderingCore(IrrlichtDevice *_device, Client *_client, Hud *_hud,
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RenderingCore::RenderingCore(IrrlichtDevice *_device, Client *_client, Hud *_hud,
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ShadowRenderer *_shadow_renderer, RenderPipeline *_pipeline, v2f _virtual_size_scale)
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: device(_device), client(_client), hud(_hud), shadow_renderer(_shadow_renderer),
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: device(_device), client(_client), hud(_hud), shadow_renderer(_shadow_renderer),
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pipeline(_pipeline), virtual_size_scale(_virtual_size_scale)
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{
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}
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@ -43,7 +43,7 @@ protected:
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v2u32 virtual_size { 0, 0 };
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public:
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RenderingCore(IrrlichtDevice *device, Client *client, Hud *hud,
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RenderingCore(IrrlichtDevice *device, Client *client, Hud *hud,
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ShadowRenderer *shadow_renderer, RenderPipeline *pipeline,
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v2f virtual_size_scale);
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RenderingCore(const RenderingCore &) = delete;
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@ -41,7 +41,7 @@ RenderingCore *createRenderingCore(const std::string &stereo_mode, IrrlichtDevic
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{
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CreatePipelineResult created_pipeline;
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createPipeline(stereo_mode, device, client, hud, created_pipeline);
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return new RenderingCore(device, client, hud,
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return new RenderingCore(device, client, hud,
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created_pipeline.shadow_renderer, created_pipeline.pipeline, created_pipeline.virtual_size_scale);
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}
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@ -24,7 +24,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "client/shader.h"
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#include "client/camera.h"
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InitInterlacedMaskStep::InitInterlacedMaskStep(TextureBuffer *_buffer, u8 _index) :
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InitInterlacedMaskStep::InitInterlacedMaskStep(TextureBuffer *_buffer, u8 _index) :
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buffer(_buffer), index(_index)
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{
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}
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@ -80,7 +80,7 @@ public:
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};
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/**
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* UpscaleStep step performs rescaling of the image
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* UpscaleStep step performs rescaling of the image
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* in the source texture 0 to the size of the target.
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*/
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class UpscaleStep : public RenderStep
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@ -30,7 +30,7 @@ class PostProcessingStep : public RenderStep
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public:
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/**
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* Construct a new PostProcessingStep object
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*
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*
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* @param shader_id ID of the shader in IShaderSource
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* @param texture_map Map of textures to be chosen from the render source
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*/
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@ -44,7 +44,7 @@ public:
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/**
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* Configure bilinear filtering for a specific texture layer
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*
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*
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* @param index Index of the texture layer
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* @param value true to enable the bilinear filter, false to disable
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*/
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@ -39,7 +39,7 @@ void DrawImageStep::run(PipelineContext &context)
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{
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if (target)
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target->activate(context);
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auto texture = source->getTexture(texture_index);
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core::dimension2du output_size = context.device->getVideoDriver()->getScreenSize();
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v2s32 pos(offset.X * output_size.Width, offset.Y * output_size.Height);
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@ -99,7 +99,7 @@ void DirectionalLight::createSplitMatrices(const Camera *cam)
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future_frustum.length = length;
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future_frustum.radius = radius;
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future_frustum.ViewMat.buildCameraLookAtMatrixLH(eye, center_scene, v3f(0.0f, 1.0f, 0.0f));
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future_frustum.ProjOrthMat.buildProjectionMatrixOrthoLH(radius, radius,
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future_frustum.ProjOrthMat.buildProjectionMatrixOrthoLH(radius, radius,
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0.0f, length, false);
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future_frustum.camera_offset = cam->getOffset();
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}
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@ -1028,7 +1028,7 @@ video::IImage* TextureSource::generateImage(const std::string &name, std::set<st
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<< std::endl;
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return NULL;
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}
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if (baseimg) {
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core::dimension2d<u32> dim = tmp->getDimension();
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blit_with_alpha(tmp, baseimg, v2s32(0, 0), v2s32(0, 0), dim);
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@ -299,7 +299,7 @@ struct TileDef
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struct ContentFeatures
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{
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// PROTOCOL_VERSION >= 37. This is legacy and should not be increased anymore,
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// PROTOCOL_VERSION >= 37. This is legacy and should not be increased anymore,
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// write checks that depend directly on the protocol version instead.
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static const u8 CONTENTFEATURES_VERSION = 13;
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@ -378,7 +378,7 @@ private:
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// set_lighting(self, lighting)
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static int l_set_lighting(lua_State *L);
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// get_lighting(self)
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static int l_get_lighting(lua_State *L);
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@ -102,7 +102,7 @@ TextureOverrideSource::TextureOverrideSource(std::string filepath)
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<< " Syntax error in texture override \"" << line
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<< "\": Unknown target \"" << target << "\""
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<< std::endl;
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}
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// If there are no valid targets, skip adding this override
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@ -170,7 +170,7 @@ void TestSerialization::testDeSerializeLongString()
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void TestSerialization::testSerializeJsonString()
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{
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std::istringstream is(std::ios::binary);
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const auto reset_is = [&] (const std::string &s) {
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const auto reset_is = [&] (const std::string &s) {
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is.clear();
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is.str(s);
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};
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@ -174,7 +174,7 @@ struct MeshGrid {
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{
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return v3s16(getMeshPos(p.X), getMeshPos(p.Y), getMeshPos(p.Z));
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}
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/// @brief Returns true if p is an origin of a cell in the grid.
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bool isMeshPos(v3s16 &p) const
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{
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