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Modernize lua read (part 1): C++ templating insurance (#7394)

* Modernize lua read (part 1): C++ templating assurance

Implement the float reader
This commit is contained in:
Loïc Blot 2018-06-04 22:38:07 +02:00 committed by GitHub
parent 86b19f2849
commit 180e551c56
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GPG key ID: 4AEE18F83AFDEB23
9 changed files with 43 additions and 21 deletions

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@ -898,7 +898,7 @@ int ObjectRef::l_set_yaw(lua_State *L)
if (isNaN(L, 2))
throw LuaError("ObjectRef::set_yaw: NaN value is not allowed.");
float yaw = luaL_checknumber(L, 2) * core::RADTODEG;
float yaw = readParam<float>(L, 2) * core::RADTODEG;
// Do it
co->setYaw(yaw);
return 0;
@ -1118,7 +1118,7 @@ int ObjectRef::l_set_look_vertical(lua_State *L)
ObjectRef *ref = checkobject(L, 1);
PlayerSAO* co = getplayersao(ref);
if (co == NULL) return 0;
float pitch = luaL_checknumber(L, 2) * core::RADTODEG;
float pitch = readParam<float>(L, 2) * core::RADTODEG;
// Do it
co->setPitchAndSend(pitch);
return 1;
@ -1131,7 +1131,7 @@ int ObjectRef::l_set_look_horizontal(lua_State *L)
ObjectRef *ref = checkobject(L, 1);
PlayerSAO* co = getplayersao(ref);
if (co == NULL) return 0;
float yaw = luaL_checknumber(L, 2) * core::RADTODEG;
float yaw = readParam<float>(L, 2) * core::RADTODEG;
// Do it
co->setYawAndSend(yaw);
return 1;
@ -1149,7 +1149,7 @@ int ObjectRef::l_set_look_pitch(lua_State *L)
ObjectRef *ref = checkobject(L, 1);
PlayerSAO* co = getplayersao(ref);
if (co == NULL) return 0;
float pitch = luaL_checknumber(L, 2) * core::RADTODEG;
float pitch = readParam<float>(L, 2) * core::RADTODEG;
// Do it
co->setPitchAndSend(pitch);
return 1;
@ -1167,7 +1167,7 @@ int ObjectRef::l_set_look_yaw(lua_State *L)
ObjectRef *ref = checkobject(L, 1);
PlayerSAO* co = getplayersao(ref);
if (co == NULL) return 0;
float yaw = luaL_checknumber(L, 2) * core::RADTODEG;
float yaw = readParam<float>(L, 2) * core::RADTODEG;
// Do it
co->setYawAndSend(yaw);
return 1;
@ -1739,7 +1739,7 @@ int ObjectRef::l_override_day_night_ratio(lua_State *L)
float ratio = 0.0f;
if (!lua_isnil(L, 2)) {
do_override = true;
ratio = luaL_checknumber(L, 2);
ratio = readParam<float>(L, 2);
}
if (!getServer(L)->overrideDayNightRatio(player, do_override, ratio))