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Modernize lua read (part 1): C++ templating insurance (#7394)

* Modernize lua read (part 1): C++ templating assurance

Implement the float reader
This commit is contained in:
Loïc Blot 2018-06-04 22:38:07 +02:00 committed by GitHub
parent 86b19f2849
commit 180e551c56
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GPG key ID: 4AEE18F83AFDEB23
9 changed files with 43 additions and 21 deletions

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@ -43,8 +43,8 @@ int NodeTimerRef::l_set(lua_State *L)
NodeTimerRef *o = checkobject(L, 1);
ServerEnvironment *env = o->m_env;
if(env == NULL) return 0;
f32 t = luaL_checknumber(L,2);
f32 e = luaL_checknumber(L,3);
f32 t = readParam<float>(L,2);
f32 e = readParam<float>(L,3);
env->getMap().setNodeTimer(NodeTimer(t, e, o->m_p));
return 0;
}
@ -55,7 +55,7 @@ int NodeTimerRef::l_start(lua_State *L)
NodeTimerRef *o = checkobject(L, 1);
ServerEnvironment *env = o->m_env;
if(env == NULL) return 0;
f32 t = luaL_checknumber(L,2);
f32 t = readParam<float>(L,2);
env->getMap().setNodeTimer(NodeTimer(t, 0, o->m_p));
return 0;
}