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Modernize lua read (part 1): C++ templating insurance (#7394)
* Modernize lua read (part 1): C++ templating assurance Implement the float reader
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parent
86b19f2849
commit
180e551c56
9 changed files with 43 additions and 21 deletions
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@ -666,7 +666,7 @@ int ModApiEnvMod::l_get_objects_inside_radius(lua_State *L)
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// Do it
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v3f pos = checkFloatPos(L, 1);
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float radius = luaL_checknumber(L, 2) * BS;
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float radius = readParam<float>(L, 2) * BS;
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std::vector<u16> ids;
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env->getObjectsInsideRadius(ids, pos, radius);
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ScriptApiBase *script = getScriptApiBase(L);
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@ -690,7 +690,7 @@ int ModApiEnvMod::l_set_timeofday(lua_State *L)
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GET_ENV_PTR;
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// Do it
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float timeofday_f = luaL_checknumber(L, 1);
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float timeofday_f = readParam<float>(L, 1);
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sanity_check(timeofday_f >= 0.0 && timeofday_f <= 1.0);
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int timeofday_mh = (int)(timeofday_f * 24000.0);
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// This should be set directly in the environment but currently
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@ -925,8 +925,8 @@ int ModApiEnvMod::l_get_perlin(lua_State *L)
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} else {
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params.seed = luaL_checkint(L, 1);
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params.octaves = luaL_checkint(L, 2);
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params.persist = luaL_checknumber(L, 3);
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params.spread = v3f(1, 1, 1) * luaL_checknumber(L, 4);
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params.persist = readParam<float>(L, 3);
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params.spread = v3f(1, 1, 1) * readParam<float>(L, 4);
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}
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params.seed += (int)env->getServerMap().getSeed();
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