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Remove MapSector, take 2
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14 changed files with 236 additions and 649 deletions
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@ -49,14 +49,6 @@ public:
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ServerMap(const std::string &savedir, IGameDef *gamedef, EmergeManager *emerge, MetricsBackend *mb);
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~ServerMap();
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/*
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Get a sector from somewhere.
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- Check memory
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- Check disk (doesn't load blocks)
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- Create blank one
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*/
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MapSector *createSector(v2s16 p);
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/*
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Blocks are generated by using these and makeBlock().
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*/
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