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Android: Add selection dialog (drop down/combo box) (#13814)
- The handling of IGUIComboBox uses the new setAndSendSelected() method. - getDialogState() is now getInputDialogState() and returns the state of the input dialog. - getLastDialogType() is added and returns current/last shown dialog's type. - getInputDialogState() now returns an enum instead of int. - getAndroidUIInput() now returns void instead of bool. - New data types (enum) are added: (1) GameActivity.DialogType (Java) and porting::AndroidDialogType (C++) (2) GameActivity.DialogState (Java) and porting::AndroidDialogState (C++) - When showing a text input dialog, there is no custom accept button text any more. - showDialog()/showDialogUI() for text input is now showTextInputDialog()/showTextInputDialogUI(). - showInputDialog()/showDialogUI() for text input is now showTextInputDialog()/showTextInputDialogUI(). - getDialogValue()/getInputDialogValue() is now getDialogMessage()/getInputDialogMessage(). Co-authored-by: Gregor Parzefall <82708541+grorp@users.noreply.github.com>
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10 changed files with 259 additions and 106 deletions
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@ -268,11 +268,34 @@ bool GUIModalMenu::preprocessEvent(const SEvent &event)
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if (((gui::IGUIEditBox *)hovered)->isPasswordBox())
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type = 3;
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porting::showInputDialog(gettext("OK"), "",
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wide_to_utf8(((gui::IGUIEditBox *)hovered)->getText()), type);
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porting::showTextInputDialog("",
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wide_to_utf8(((gui::IGUIEditBox *) hovered)->getText()), type);
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return retval;
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}
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}
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if (event.EventType == EET_GUI_EVENT) {
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if (event.GUIEvent.EventType == gui::EGET_LISTBOX_OPENED) {
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gui::IGUIComboBox *dropdown = (gui::IGUIComboBox *) event.GUIEvent.Caller;
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std::string field_name = getNameByID(dropdown->getID());
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if (field_name.empty())
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return false;
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m_jni_field_name = field_name;
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s32 selected_idx = dropdown->getSelected();
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s32 option_size = dropdown->getItemCount();
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std::string list_of_options[option_size];
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for (s32 i = 0; i < option_size; i++) {
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list_of_options[i] = wide_to_utf8(dropdown->getItem(i));
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}
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porting::showComboBoxDialog(list_of_options, option_size, selected_idx);
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return true; // Prevent the Irrlicht dropdown from opening.
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}
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}
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#endif
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// Convert touch events into mouse events.
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@ -347,22 +370,12 @@ bool GUIModalMenu::preprocessEvent(const SEvent &event)
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}
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#ifdef __ANDROID__
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bool GUIModalMenu::hasAndroidUIInput()
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porting::AndroidDialogState GUIModalMenu::getAndroidUIInputState()
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{
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// no dialog shown
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// No dialog is shown
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if (m_jni_field_name.empty())
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return false;
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return porting::DIALOG_CANCELED;
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// still waiting
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if (porting::getInputDialogState() == -1)
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return true;
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// no value abort dialog processing
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if (porting::getInputDialogState() != 0) {
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m_jni_field_name.clear();
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return false;
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}
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return true;
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return porting::getInputDialogState();
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}
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#endif
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