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Android: Add selection dialog (drop down/combo box) (#13814)
- The handling of IGUIComboBox uses the new setAndSendSelected() method. - getDialogState() is now getInputDialogState() and returns the state of the input dialog. - getLastDialogType() is added and returns current/last shown dialog's type. - getInputDialogState() now returns an enum instead of int. - getAndroidUIInput() now returns void instead of bool. - New data types (enum) are added: (1) GameActivity.DialogType (Java) and porting::AndroidDialogType (C++) (2) GameActivity.DialogState (Java) and porting::AndroidDialogState (C++) - When showing a text input dialog, there is no custom accept button text any more. - showDialog()/showDialogUI() for text input is now showTextInputDialog()/showTextInputDialogUI(). - showInputDialog()/showDialogUI() for text input is now showTextInputDialog()/showTextInputDialogUI(). - getDialogValue()/getInputDialogValue() is now getDialogMessage()/getInputDialogMessage(). Co-authored-by: Gregor Parzefall <82708541+grorp@users.noreply.github.com>
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10 changed files with 259 additions and 106 deletions
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@ -264,14 +264,19 @@ std::string GUIPasswordChange::getNameByID(s32 id)
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}
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#ifdef __ANDROID__
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bool GUIPasswordChange::getAndroidUIInput()
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void GUIPasswordChange::getAndroidUIInput()
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{
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if (!hasAndroidUIInput())
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return false;
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porting::AndroidDialogState dialogState = getAndroidUIInputState();
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if (dialogState == porting::DIALOG_SHOWN) {
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return;
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} else if (dialogState == porting::DIALOG_CANCELED) {
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m_jni_field_name.clear();
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return;
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}
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// still waiting
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if (porting::getInputDialogState() == -1)
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return true;
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// It has to be a text input
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if (porting::getLastInputDialogType() != porting::TEXT_INPUT)
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return;
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gui::IGUIElement *e = nullptr;
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if (m_jni_field_name == "old_password")
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@ -283,10 +288,10 @@ bool GUIPasswordChange::getAndroidUIInput()
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m_jni_field_name.clear();
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if (!e || e->getType() != irr::gui::EGUIET_EDIT_BOX)
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return false;
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return;
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std::string text = porting::getInputDialogValue();
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std::string text = porting::getInputDialogMessage();
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e->setText(utf8_to_wide(text).c_str());
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return false;
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return;
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}
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#endif
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