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Fix particle spawners not visible since CSM spawner implementation (#8289)

* Drop the ID mapper, use a big u64 instead. This will permit to resync server ids properly with the manager code
* Modernize some code parts (std::unordered_map, auto)
* generate id on client part on U32_MAX + 1 ids, lower are for server ids
This commit is contained in:
Loïc Blot 2019-03-01 20:16:11 +01:00 committed by GitHub
parent 111f1dc9c5
commit 170dd409cb
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6 changed files with 31 additions and 57 deletions

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@ -108,7 +108,7 @@ struct ClientEvent
u16 attached_id;
bool vertical;
std::string *texture;
u32 id;
u64 id;
struct TileAnimationParams animation;
u8 glow;
} add_particlespawner;