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Fix particle spawners not visible since CSM spawner implementation (#8289)

* Drop the ID mapper, use a big u64 instead. This will permit to resync server ids properly with the manager code
* Modernize some code parts (std::unordered_map, auto)
* generate id on client part on U32_MAX + 1 ids, lower are for server ids
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Loïc Blot 2019-03-01 20:16:11 +01:00 committed by GitHub
parent 111f1dc9c5
commit 170dd409cb
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6 changed files with 31 additions and 57 deletions

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@ -565,9 +565,6 @@ private:
// And relations to objects
std::unordered_map<int, u16> m_sounds_to_objects;
// CSM/client IDs to SSM/server IDs Mapping
// Map server particle spawner IDs to client IDs
std::unordered_map<u32, u32> m_particles_server_to_client;
// Map server hud ids to client hud ids
std::unordered_map<u32, u32> m_hud_server_to_client;