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https://github.com/luanti-org/luanti.git
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work-in-progress texture atlas optimization
This commit is contained in:
parent
949383a2f7
commit
1704badc30
21 changed files with 1496 additions and 271 deletions
770
src/tile.cpp
770
src/tile.cpp
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@ -18,10 +18,770 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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*/
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#include "tile.h"
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//#include "porting.h"
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// For IrrlichtWrapper
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//#include "main.h"
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//#include <string>
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#include "debug.h"
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// Nothing here
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TextureSource::TextureSource(IrrlichtDevice *device):
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m_device(device),
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m_main_atlas_image(NULL),
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m_main_atlas_texture(NULL)
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{
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assert(m_device);
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m_atlaspointer_cache_mutex.Init();
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m_main_thread = get_current_thread_id();
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// Add a NULL AtlasPointer as the first index, named ""
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m_atlaspointer_cache.push_back(SourceAtlasPointer(""));
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m_name_to_id[""] = 0;
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// Build main texture atlas
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buildMainAtlas();
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}
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TextureSource::~TextureSource()
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{
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}
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void TextureSource::processQueue()
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{
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/*
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Fetch textures
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*/
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if(m_get_texture_queue.size() > 0)
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{
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GetRequest<std::string, u32, u8, u8>
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request = m_get_texture_queue.pop();
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dstream<<"INFO: TextureSource::processQueue(): "
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<<"got texture request with "
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<<"name="<<request.key
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<<std::endl;
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GetResult<std::string, u32, u8, u8>
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result;
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result.key = request.key;
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result.callers = request.callers;
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result.item = getTextureIdDirect(request.key);
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request.dest->push_back(result);
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}
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}
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u32 TextureSource::getTextureId(const std::string &name)
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{
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//dstream<<"INFO: getTextureId(): name="<<name<<std::endl;
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{
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/*
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See if texture already exists
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*/
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JMutexAutoLock lock(m_atlaspointer_cache_mutex);
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core::map<std::string, u32>::Node *n;
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n = m_name_to_id.find(name);
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if(n != NULL)
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{
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return n->getValue();
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}
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}
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/*
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Get texture
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*/
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if(get_current_thread_id() == m_main_thread)
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{
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return getTextureIdDirect(name);
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}
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else
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{
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dstream<<"INFO: getTextureId(): Queued: name="<<name<<std::endl;
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// We're gonna ask the result to be put into here
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ResultQueue<std::string, u32, u8, u8> result_queue;
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// Throw a request in
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m_get_texture_queue.add(name, 0, 0, &result_queue);
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dstream<<"INFO: Waiting for texture from main thread, name="
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<<name<<std::endl;
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try
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{
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// Wait result for a second
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GetResult<std::string, u32, u8, u8>
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result = result_queue.pop_front(1000);
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// Check that at least something worked OK
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assert(result.key == name);
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return result.item;
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}
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catch(ItemNotFoundException &e)
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{
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dstream<<"WARNING: Waiting for texture timed out."<<std::endl;
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return 0;
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}
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}
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dstream<<"WARNING: getTextureId(): Failed"<<std::endl;
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return 0;
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}
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// Draw a progress bar on the image
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void make_progressbar(float value, video::IImage *image);
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/*
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Generate image based on a string like "stone.png" or "[crack0".
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if baseimg is NULL, it is created. Otherwise stuff is made on it.
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*/
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bool generate_image(std::string part_of_name, video::IImage *& baseimg,
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video::IVideoDriver* driver);
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/*
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Generates an image from a full string like
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"stone.png^mineral_coal.png^[crack0".
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This is used by buildMainAtlas().
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*/
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video::IImage* generate_image_from_scratch(std::string name,
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video::IVideoDriver* driver);
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/*
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This method generates all the textures
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*/
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u32 TextureSource::getTextureIdDirect(const std::string &name)
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{
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dstream<<"INFO: getTextureIdDirect(): name="<<name<<std::endl;
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// Empty name means texture 0
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if(name == "")
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{
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dstream<<"INFO: getTextureIdDirect(): name is empty"<<std::endl;
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return 0;
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}
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/*
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Calling only allowed from main thread
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*/
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if(get_current_thread_id() != m_main_thread)
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{
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dstream<<"ERROR: TextureSource::getTextureIdDirect() "
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"called not from main thread"<<std::endl;
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return 0;
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}
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/*
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See if texture already exists
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*/
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{
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JMutexAutoLock lock(m_atlaspointer_cache_mutex);
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core::map<std::string, u32>::Node *n;
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n = m_name_to_id.find(name);
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if(n != NULL)
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{
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dstream<<"INFO: getTextureIdDirect(): name="<<name
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<<" found in cache"<<std::endl;
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return n->getValue();
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}
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}
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dstream<<"INFO: getTextureIdDirect(): name="<<name
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<<" NOT found in cache. Creating it."<<std::endl;
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/*
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Get the base image
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*/
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char separator = '^';
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/*
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This is set to the id of the base image.
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If left 0, there is no base image and a completely new image
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is made.
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*/
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u32 base_image_id = 0;
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// Find last meta separator in name
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s32 last_separator_position = -1;
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for(s32 i=name.size()-1; i>=0; i--)
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{
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if(name[i] == separator)
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{
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last_separator_position = i;
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break;
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}
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}
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/*
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If separator was found, construct the base name and make the
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base image using a recursive call
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*/
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std::string base_image_name;
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if(last_separator_position != -1)
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{
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// Construct base name
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base_image_name = name.substr(0, last_separator_position);
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dstream<<"INFO: getTextureIdDirect(): Calling itself recursively"
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" to get base image, name="<<base_image_name<<std::endl;
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base_image_id = getTextureIdDirect(base_image_name);
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}
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dstream<<"base_image_id="<<base_image_id<<std::endl;
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video::IVideoDriver* driver = m_device->getVideoDriver();
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assert(driver);
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video::ITexture *t = NULL;
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/*
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An image will be built from files and then converted into a texture.
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*/
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video::IImage *baseimg = NULL;
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// If a base image was found, copy it to baseimg
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if(base_image_id != 0)
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{
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JMutexAutoLock lock(m_atlaspointer_cache_mutex);
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SourceAtlasPointer ap = m_atlaspointer_cache[base_image_id];
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video::IImage *image = ap.atlas_img;
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core::dimension2d<u32> dim = ap.intsize;
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baseimg = driver->createImage(video::ECF_A8R8G8B8, dim);
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core::position2d<s32> pos_to(0,0);
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core::position2d<s32> pos_from = ap.intpos;
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image->copyTo(
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baseimg, // target
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v2s32(0,0), // position in target
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core::rect<s32>(pos_from, dim) // from
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);
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dstream<<"INFO: getTextureIdDirect(): Loaded \""
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<<base_image_name<<"\" from image cache"
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<<std::endl;
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}
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/*
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Parse out the last part of the name of the image and act
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according to it
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*/
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std::string last_part_of_name = name.substr(last_separator_position+1);
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dstream<<"last_part_of_name="<<last_part_of_name<<std::endl;
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// Generate image according to part of name
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if(generate_image(last_part_of_name, baseimg, driver) == false)
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{
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dstream<<"INFO: getTextureIdDirect(): "
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"failed to generate \""<<last_part_of_name<<"\""
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<<std::endl;
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return 0;
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}
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// If no resulting image, return NULL
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if(baseimg == NULL)
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{
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dstream<<"WARNING: getTextureIdDirect(): baseimg is NULL (attempted to"
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" create texture \""<<name<<"\""<<std::endl;
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return 0;
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}
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// Create texture from resulting image
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t = driver->addTexture(name.c_str(), baseimg);
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// If no texture
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if(t == NULL)
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return 0;
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/*
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Add texture to caches
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*/
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JMutexAutoLock lock(m_atlaspointer_cache_mutex);
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u32 id = m_atlaspointer_cache.size();
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AtlasPointer ap(id);
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ap.atlas = t;
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ap.pos = v2f(0,0);
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ap.size = v2f(1,1);
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ap.tiled = 0;
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SourceAtlasPointer nap(name, ap, baseimg, v2s32(0,0), baseimg->getDimension());
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m_atlaspointer_cache.push_back(nap);
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m_name_to_id.insert(name, id);
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dstream<<"INFO: getTextureIdDirect(): name="<<name
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<<": succesfully returning id="<<id<<std::endl;
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return id;
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}
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std::string TextureSource::getTextureName(u32 id)
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{
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JMutexAutoLock lock(m_atlaspointer_cache_mutex);
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if(id >= m_atlaspointer_cache.size())
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{
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dstream<<"WARNING: TextureSource::getTextureName(): id="<<id
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<<" >= m_atlaspointer_cache.size()="
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<<m_atlaspointer_cache.size()<<std::endl;
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return "";
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}
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return m_atlaspointer_cache[id].name;
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}
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AtlasPointer TextureSource::getTexture(u32 id)
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{
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JMutexAutoLock lock(m_atlaspointer_cache_mutex);
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if(id >= m_atlaspointer_cache.size())
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return AtlasPointer(0, NULL);
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return m_atlaspointer_cache[id].a;
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}
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void TextureSource::buildMainAtlas()
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{
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dstream<<"TextureSource::buildMainAtlas()"<<std::endl;
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//return; // Disable (for testing)
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video::IVideoDriver* driver = m_device->getVideoDriver();
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assert(driver);
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JMutexAutoLock lock(m_atlaspointer_cache_mutex);
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// Create an image of the right size
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core::dimension2d<u32> atlas_dim(1024,1024);
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video::IImage *atlas_img =
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driver->createImage(video::ECF_A8R8G8B8, atlas_dim);
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/*
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A list of stuff to add. This should contain as much of the
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stuff shown in game as possible, to minimize texture changes.
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*/
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core::array<std::string> sourcelist;
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sourcelist.push_back("stone.png");
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sourcelist.push_back("mud.png");
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sourcelist.push_back("sand.png");
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sourcelist.push_back("grass.png");
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sourcelist.push_back("mud.png");
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sourcelist.push_back("tree.png");
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sourcelist.push_back("tree_top.png");
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sourcelist.push_back("water.png");
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sourcelist.push_back("leaves.png");
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sourcelist.push_back("mud.png^grass_side.png");
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sourcelist.push_back("stone.png^mineral_coal.png");
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sourcelist.push_back("stone.png^mineral_iron.png");
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sourcelist.push_back("mud.png^mineral_coal.png");
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sourcelist.push_back("mud.png^mineral_iron.png");
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sourcelist.push_back("sand.png^mineral_coal.png");
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sourcelist.push_back("sand.png^mineral_iron.png");
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/*
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First pass: generate almost everything
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*/
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core::position2d<s32> pos_in_atlas(0,0);
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for(u32 i=0; i<sourcelist.size(); i++)
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{
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std::string name = sourcelist[i];
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/*video::IImage *img = driver->createImageFromFile(
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porting::getDataPath(name.c_str()).c_str());
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if(img == NULL)
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continue;
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core::dimension2d<u32> dim = img->getDimension();
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// Make a copy with the right color format
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video::IImage *img2 =
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driver->createImage(video::ECF_A8R8G8B8, dim);
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img->copyTo(img2);
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img->drop();*/
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// Generate image by name
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video::IImage *img2 = generate_image_from_scratch(name, driver);
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core::dimension2d<u32> dim = img2->getDimension();
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// Tile it a few times in the X direction
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u16 xwise_tiling = 16;
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for(u32 j=0; j<xwise_tiling; j++)
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{
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// Copy the copy to the atlas
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img2->copyToWithAlpha(atlas_img,
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pos_in_atlas + v2s32(j*dim.Width,0),
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core::rect<s32>(v2s32(0,0), dim),
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video::SColor(255,255,255,255),
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NULL);
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}
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img2->drop();
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/*
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Add texture to caches
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*/
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// Get next id
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u32 id = m_atlaspointer_cache.size();
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// Create AtlasPointer
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AtlasPointer ap(id);
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ap.atlas = NULL; // Set on the second pass
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ap.pos = v2f((float)pos_in_atlas.X/(float)atlas_dim.Width,
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(float)pos_in_atlas.Y/(float)atlas_dim.Height);
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ap.size = v2f((float)dim.Width/(float)atlas_dim.Width,
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(float)dim.Width/(float)atlas_dim.Height);
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ap.tiled = xwise_tiling;
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// Create SourceAtlasPointer and add to containers
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SourceAtlasPointer nap(name, ap, atlas_img, pos_in_atlas, dim);
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m_atlaspointer_cache.push_back(nap);
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m_name_to_id.insert(name, id);
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// Increment position
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pos_in_atlas.Y += dim.Height;
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}
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/*
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Make texture
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*/
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video::ITexture *t = driver->addTexture("__main_atlas__", atlas_img);
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assert(t);
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/*
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Second pass: set texture pointer in generated AtlasPointers
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*/
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for(u32 i=0; i<sourcelist.size(); i++)
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{
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std::string name = sourcelist[i];
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u32 id = m_name_to_id[name];
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m_atlaspointer_cache[id].a.atlas = t;
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}
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/*
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Write image to file so that it can be inspected
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*/
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driver->writeImageToFile(atlas_img,
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porting::getDataPath("main_atlas.png").c_str());
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}
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video::IImage* generate_image_from_scratch(std::string name,
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video::IVideoDriver* driver)
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{
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dstream<<"INFO: generate_image_from_scratch(): "
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"name="<<name<<std::endl;
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/*
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Get the base image
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*/
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video::IImage *baseimg = NULL;
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char separator = '^';
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// Find last meta separator in name
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s32 last_separator_position = -1;
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for(s32 i=name.size()-1; i>=0; i--)
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{
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if(name[i] == separator)
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{
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last_separator_position = i;
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break;
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}
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}
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/*dstream<<"INFO: generate_image_from_scratch(): "
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<<"last_separator_position="<<last_separator_position
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<<std::endl;*/
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/*
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If separator was found, construct the base name and make the
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base image using a recursive call
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*/
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std::string base_image_name;
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if(last_separator_position != -1)
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{
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// Construct base name
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base_image_name = name.substr(0, last_separator_position);
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dstream<<"INFO: generate_image_from_scratch(): Calling itself recursively"
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" to get base image, name="<<base_image_name<<std::endl;
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baseimg = generate_image_from_scratch(base_image_name, driver);
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}
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|
||||
/*
|
||||
Parse out the last part of the name of the image and act
|
||||
according to it
|
||||
*/
|
||||
|
||||
std::string last_part_of_name = name.substr(last_separator_position+1);
|
||||
dstream<<"last_part_of_name="<<last_part_of_name<<std::endl;
|
||||
|
||||
// Generate image according to part of name
|
||||
if(generate_image(last_part_of_name, baseimg, driver) == false)
|
||||
{
|
||||
dstream<<"INFO: generate_image_from_scratch(): "
|
||||
"failed to generate \""<<last_part_of_name<<"\""
|
||||
<<std::endl;
|
||||
return NULL;
|
||||
}
|
||||
|
||||
return baseimg;
|
||||
}
|
||||
|
||||
bool generate_image(std::string part_of_name, video::IImage *& baseimg,
|
||||
video::IVideoDriver* driver)
|
||||
{
|
||||
// Stuff starting with [ are special commands
|
||||
if(part_of_name[0] != '[')
|
||||
{
|
||||
// A normal texture; load it from a file
|
||||
std::string path = porting::getDataPath(part_of_name.c_str());
|
||||
dstream<<"INFO: getTextureIdDirect(): Loading path \""<<path
|
||||
<<"\""<<std::endl;
|
||||
|
||||
video::IImage *image = driver->createImageFromFile(path.c_str());
|
||||
|
||||
if(image == NULL)
|
||||
{
|
||||
dstream<<"WARNING: Could not load image \""<<part_of_name
|
||||
<<"\" from path \""<<path<<"\""
|
||||
<<" while building texture"<<std::endl;
|
||||
return false;
|
||||
}
|
||||
|
||||
// If base image is NULL, load as base.
|
||||
if(baseimg == NULL)
|
||||
{
|
||||
dstream<<"INFO: Setting "<<part_of_name<<" as base"<<std::endl;
|
||||
/*
|
||||
Copy it this way to get an alpha channel.
|
||||
Otherwise images with alpha cannot be blitted on
|
||||
images that don't have alpha in the original file.
|
||||
*/
|
||||
core::dimension2d<u32> dim = image->getDimension();
|
||||
baseimg = driver->createImage(video::ECF_A8R8G8B8, dim);
|
||||
image->copyTo(baseimg);
|
||||
image->drop();
|
||||
}
|
||||
// Else blit on base.
|
||||
else
|
||||
{
|
||||
dstream<<"INFO: Blitting "<<part_of_name<<" on base"<<std::endl;
|
||||
// Size of the copied area
|
||||
core::dimension2d<u32> dim = image->getDimension();
|
||||
//core::dimension2d<u32> dim(16,16);
|
||||
// Position to copy the blitted to in the base image
|
||||
core::position2d<s32> pos_to(0,0);
|
||||
// Position to copy the blitted from in the blitted image
|
||||
core::position2d<s32> pos_from(0,0);
|
||||
// Blit
|
||||
image->copyToWithAlpha(baseimg, pos_to,
|
||||
core::rect<s32>(pos_from, dim),
|
||||
video::SColor(255,255,255,255),
|
||||
NULL);
|
||||
// Drop image
|
||||
image->drop();
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// A special texture modification
|
||||
|
||||
dstream<<"INFO: getTextureIdDirect(): generating special "
|
||||
<<"modification \""<<part_of_name<<"\""
|
||||
<<std::endl;
|
||||
|
||||
if(part_of_name.substr(0,6) == "[crack")
|
||||
{
|
||||
if(baseimg == NULL)
|
||||
{
|
||||
dstream<<"WARNING: getTextureIdDirect(): baseimg==NULL "
|
||||
<<"for part_of_name="<<part_of_name
|
||||
<<", cancelling."<<std::endl;
|
||||
return false;
|
||||
}
|
||||
|
||||
u16 progression = stoi(part_of_name.substr(6));
|
||||
// Size of the base image
|
||||
core::dimension2d<u32> dim_base = baseimg->getDimension();
|
||||
// Crack will be drawn at this size
|
||||
u32 cracksize = 16;
|
||||
// Size of the crack image
|
||||
core::dimension2d<u32> dim_crack(cracksize,cracksize);
|
||||
// Position to copy the crack from in the crack image
|
||||
core::position2d<s32> pos_other(0, 16 * progression);
|
||||
|
||||
video::IImage *crackimage = driver->createImageFromFile(
|
||||
porting::getDataPath("crack.png").c_str());
|
||||
|
||||
if(crackimage)
|
||||
{
|
||||
/*crackimage->copyToWithAlpha(baseimg, v2s32(0,0),
|
||||
core::rect<s32>(pos_other, dim_base),
|
||||
video::SColor(255,255,255,255),
|
||||
NULL);*/
|
||||
|
||||
for(u32 y0=0; y0<dim_base.Height/dim_crack.Height; y0++)
|
||||
for(u32 x0=0; x0<dim_base.Width/dim_crack.Width; x0++)
|
||||
{
|
||||
// Position to copy the crack to in the base image
|
||||
core::position2d<s32> pos_base(x0*cracksize, y0*cracksize);
|
||||
crackimage->copyToWithAlpha(baseimg, pos_base,
|
||||
core::rect<s32>(pos_other, dim_crack),
|
||||
video::SColor(255,255,255,255),
|
||||
NULL);
|
||||
}
|
||||
|
||||
crackimage->drop();
|
||||
}
|
||||
}
|
||||
else if(part_of_name.substr(0,8) == "[combine")
|
||||
{
|
||||
// "[combine:16x128:0,0=stone.png:0,16=grass.png"
|
||||
Strfnd sf(part_of_name);
|
||||
sf.next(":");
|
||||
u32 w0 = stoi(sf.next("x"));
|
||||
u32 h0 = stoi(sf.next(":"));
|
||||
dstream<<"INFO: combined w="<<w0<<" h="<<h0<<std::endl;
|
||||
core::dimension2d<u32> dim(w0,h0);
|
||||
baseimg = driver->createImage(video::ECF_A8R8G8B8, dim);
|
||||
while(sf.atend() == false)
|
||||
{
|
||||
u32 x = stoi(sf.next(","));
|
||||
u32 y = stoi(sf.next("="));
|
||||
std::string filename = sf.next(":");
|
||||
dstream<<"INFO: Adding \""<<filename
|
||||
<<"\" to combined ("<<x<<","<<y<<")"
|
||||
<<std::endl;
|
||||
video::IImage *img = driver->createImageFromFile(
|
||||
porting::getDataPath(filename.c_str()).c_str());
|
||||
if(img)
|
||||
{
|
||||
core::dimension2d<u32> dim = img->getDimension();
|
||||
dstream<<"INFO: Size "<<dim.Width
|
||||
<<"x"<<dim.Height<<std::endl;
|
||||
core::position2d<s32> pos_base(x, y);
|
||||
video::IImage *img2 =
|
||||
driver->createImage(video::ECF_A8R8G8B8, dim);
|
||||
img->copyTo(img2);
|
||||
img->drop();
|
||||
img2->copyToWithAlpha(baseimg, pos_base,
|
||||
core::rect<s32>(v2s32(0,0), dim),
|
||||
video::SColor(255,255,255,255),
|
||||
NULL);
|
||||
img2->drop();
|
||||
}
|
||||
else
|
||||
{
|
||||
dstream<<"WARNING: img==NULL"<<std::endl;
|
||||
}
|
||||
}
|
||||
}
|
||||
else if(part_of_name.substr(0,12) == "[progressbar")
|
||||
{
|
||||
if(baseimg == NULL)
|
||||
{
|
||||
dstream<<"WARNING: getTextureIdDirect(): baseimg==NULL "
|
||||
<<"for part_of_name="<<part_of_name
|
||||
<<", cancelling."<<std::endl;
|
||||
return false;
|
||||
}
|
||||
|
||||
float value = stof(part_of_name.substr(12));
|
||||
make_progressbar(value, baseimg);
|
||||
}
|
||||
// "[noalpha:filename.png"
|
||||
// Use an image without it's alpha channel
|
||||
else if(part_of_name.substr(0,8) == "[noalpha")
|
||||
{
|
||||
if(baseimg != NULL)
|
||||
{
|
||||
dstream<<"WARNING: getTextureIdDirect(): baseimg!=NULL "
|
||||
<<"for part_of_name="<<part_of_name
|
||||
<<", cancelling."<<std::endl;
|
||||
return false;
|
||||
}
|
||||
|
||||
std::string filename = part_of_name.substr(9);
|
||||
|
||||
std::string path = porting::getDataPath(filename.c_str());
|
||||
|
||||
dstream<<"INFO: getTextureIdDirect(): Loading path \""<<path
|
||||
<<"\""<<std::endl;
|
||||
|
||||
video::IImage *image = driver->createImageFromFile(path.c_str());
|
||||
|
||||
if(image == NULL)
|
||||
{
|
||||
dstream<<"WARNING: getTextureIdDirect(): Loading path \""
|
||||
<<path<<"\" failed"<<std::endl;
|
||||
}
|
||||
else
|
||||
{
|
||||
core::dimension2d<u32> dim = image->getDimension();
|
||||
baseimg = driver->createImage(video::ECF_A8R8G8B8, dim);
|
||||
|
||||
// Set alpha to full
|
||||
for(u32 y=0; y<dim.Height; y++)
|
||||
for(u32 x=0; x<dim.Width; x++)
|
||||
{
|
||||
video::SColor c = image->getPixel(x,y);
|
||||
c.setAlpha(255);
|
||||
image->setPixel(x,y,c);
|
||||
}
|
||||
// Blit
|
||||
image->copyTo(baseimg);
|
||||
|
||||
image->drop();
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
dstream<<"WARNING: getTextureIdDirect(): Invalid "
|
||||
" modification: \""<<part_of_name<<"\""<<std::endl;
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void make_progressbar(float value, video::IImage *image)
|
||||
{
|
||||
if(image == NULL)
|
||||
return;
|
||||
|
||||
core::dimension2d<u32> size = image->getDimension();
|
||||
|
||||
u32 barheight = 1;
|
||||
u32 barpad_x = 1;
|
||||
u32 barpad_y = 1;
|
||||
u32 barwidth = size.Width - barpad_x*2;
|
||||
v2u32 barpos(barpad_x, size.Height - barheight - barpad_y);
|
||||
|
||||
u32 barvalue_i = (u32)(((float)barwidth * value) + 0.5);
|
||||
|
||||
video::SColor active(255,255,0,0);
|
||||
video::SColor inactive(255,0,0,0);
|
||||
for(u32 x0=0; x0<barwidth; x0++)
|
||||
{
|
||||
video::SColor *c;
|
||||
if(x0 < barvalue_i)
|
||||
c = &active;
|
||||
else
|
||||
c = &inactive;
|
||||
u32 x = x0 + barpos.X;
|
||||
for(u32 y=barpos.Y; y<barpos.Y+barheight; y++)
|
||||
{
|
||||
image->setPixel(x,y, *c);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue