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work-in-progress texture atlas optimization
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21 changed files with 1496 additions and 271 deletions
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@ -40,7 +40,8 @@ void init_mineral(IIrrlichtWrapper *irrlicht);
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#define MINERAL_COUNT 3
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textureid_t mineral_block_texture(u8 mineral);
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//textureid_t mineral_block_texture(u8 mineral);
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std::string mineral_block_texture(u8 mineral);
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inline CraftItem * getDiggedMineralItem(u8 mineral)
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{
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