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https://github.com/luanti-org/luanti.git
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work-in-progress texture atlas optimization
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parent
949383a2f7
commit
1704badc30
21 changed files with 1496 additions and 271 deletions
124
src/mapnode.cpp
124
src/mapnode.cpp
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@ -17,6 +17,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#include "common_irrlicht.h"
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#include "mapnode.h"
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#include "tile.h"
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#include "porting.h"
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@ -31,6 +32,20 @@ ContentFeatures::~ContentFeatures()
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delete translate_to;
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}
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void ContentFeatures::setTexture(u16 i, std::string name, u8 alpha)
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{
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if(g_texturesource)
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{
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tiles[i].texture = g_texturesource->getTexture(name);
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}
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if(alpha != 255)
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{
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tiles[i].alpha = alpha;
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tiles[i].material_type = MATERIAL_ALPHA_VERTEX;
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}
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}
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struct ContentFeatures g_content_features[256];
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ContentFeatures & content_features(u8 i)
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@ -40,56 +55,75 @@ ContentFeatures & content_features(u8 i)
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void init_mapnode(IIrrlichtWrapper *irrlicht)
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{
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// Read some settings
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bool new_style_water = g_settings.getBool("new_style_water");
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bool new_style_leaves = g_settings.getBool("new_style_leaves");
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/*
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Initialize content feature table
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*/
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/*
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Set initial material type to same in all tiles, so that the
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same material can be used in more stuff.
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This is set according to the leaves because they are the only
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differing material to which all materials can be changed to
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get this optimization.
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*/
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u8 initial_material_type = MATERIAL_ALPHA_SIMPLE;
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/*if(new_style_leaves)
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initial_material_type = MATERIAL_ALPHA_SIMPLE;
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else
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initial_material_type = MATERIAL_ALPHA_NONE;*/
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for(u16 i=0; i<256; i++)
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{
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ContentFeatures *f = &g_content_features[i];
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for(u16 j=0; j<6; j++)
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f->tiles[j].material_type = initial_material_type;
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}
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u8 i;
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ContentFeatures *f = NULL;
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i = CONTENT_STONE;
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f = &g_content_features[i];
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f->setAllTextures(irrlicht->getTextureId("stone.png"));
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f->setAllTextures("stone.png");
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f->param_type = CPT_MINERAL;
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f->is_ground_content = true;
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i = CONTENT_GRASS;
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f = &g_content_features[i];
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f->setAllTextures(TextureSpec(irrlicht->getTextureId("mud.png"),
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irrlicht->getTextureId("grass_side.png")));
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f->setTexture(0, irrlicht->getTextureId("grass.png"));
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f->setTexture(1, irrlicht->getTextureId("mud.png"));
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f->setInventoryTexture(irrlicht->getTextureId("grass.png"));
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f->setAllTextures("mud.png^grass_side.png");
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f->setTexture(0, "grass.png");
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f->setTexture(1, "mud.png");
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//f->setInventoryTexture(irrlicht->getTextureId("grass.png"));
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f->param_type = CPT_MINERAL;
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f->is_ground_content = true;
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i = CONTENT_GRASS_FOOTSTEPS;
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f = &g_content_features[i];
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f->setAllTextures(TextureSpec(irrlicht->getTextureId("mud.png"),
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irrlicht->getTextureId("grass_side.png")));
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f->setTexture(0, irrlicht->getTextureId("grass_footsteps.png"));
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f->setTexture(1, irrlicht->getTextureId("mud.png"));
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f->setInventoryTexture(irrlicht->getTextureId("grass_footsteps.png"));
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//f->setInventoryTexture(irrlicht->getTextureId("grass_footsteps.png"));
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f->param_type = CPT_MINERAL;
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f->is_ground_content = true;
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i = CONTENT_MUD;
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f = &g_content_features[i];
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f->setAllTextures(irrlicht->getTextureId("mud.png"));
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f->setAllTextures("mud.png");
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f->param_type = CPT_MINERAL;
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f->is_ground_content = true;
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i = CONTENT_SAND;
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f = &g_content_features[i];
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f->setAllTextures(irrlicht->getTextureId("sand.png"));
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f->setAllTextures("sand.png");
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f->param_type = CPT_MINERAL;
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f->is_ground_content = true;
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i = CONTENT_TREE;
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f = &g_content_features[i];
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f->setAllTextures(irrlicht->getTextureId("tree.png"));
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f->setTexture(0, irrlicht->getTextureId("tree_top.png"));
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f->setTexture(1, irrlicht->getTextureId("tree_top.png"));
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f->setInventoryTexture(irrlicht->getTextureId("tree_top.png"));
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f->setAllTextures("tree.png");
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f->setTexture(0, "tree_top.png");
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f->setTexture(1, "tree_top.png");
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//f->setInventoryTexture(irrlicht->getTextureId("tree_top.png"));
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f->param_type = CPT_MINERAL;
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f->is_ground_content = true;
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@ -105,36 +139,33 @@ void init_mapnode(IIrrlichtWrapper *irrlicht)
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}
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else
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{
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f->setAllTextures(irrlicht->getTextureId("leaves.png"));
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f->setAllTextures("[noalpha:leaves.png");
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}
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/*{
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TileSpec t;
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t.spec = TextureSpec(irrlicht->getTextureId("leaves.png"));
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//t.material_type = MATERIAL_ALPHA_SIMPLE;
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//t.material_flags |= MATERIAL_FLAG_BACKFACE_CULLING;
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f->setAllTiles(t);
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}*/
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i = CONTENT_COALSTONE;
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f = &g_content_features[i];
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//f->translate_to = new MapNode(CONTENT_STONE, MINERAL_COAL);
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f->setAllTextures(TextureSpec(irrlicht->getTextureId("coal.png"),
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irrlicht->getTextureId("mineral_coal.png")));
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/*f->setAllTextures(TextureSpec(irrlicht->getTextureId("coal.png"),
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irrlicht->getTextureId("mineral_coal.png")));*/
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f->setAllTextures("stone.png^mineral_coal.png");
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f->is_ground_content = true;
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i = CONTENT_WOOD;
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f = &g_content_features[i];
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f->setAllTextures(irrlicht->getTextureId("wood.png"));
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//f->setAllTextures(irrlicht->getTextureId("wood.png"));
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f->setAllTextures("wood.png");
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f->is_ground_content = true;
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i = CONTENT_MESE;
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f = &g_content_features[i];
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f->setAllTextures(irrlicht->getTextureId("mese.png"));
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//f->setAllTextures(irrlicht->getTextureId("mese.png"));
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f->setAllTextures("mese.png");
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f->is_ground_content = true;
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i = CONTENT_CLOUD;
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f = &g_content_features[i];
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f->setAllTextures(irrlicht->getTextureId("cloud.png"));
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//f->setAllTextures(irrlicht->getTextureId("cloud.png"));
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f->setAllTextures("cloud.png");
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f->is_ground_content = true;
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i = CONTENT_AIR;
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@ -150,7 +181,7 @@ void init_mapnode(IIrrlichtWrapper *irrlicht)
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i = CONTENT_WATER;
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f = &g_content_features[i];
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f->setInventoryTexture(irrlicht->getTextureId("water.png"));
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//f->setInventoryTexture(irrlicht->getTextureId("water.png"));
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f->param_type = CPT_LIGHT;
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f->light_propagates = true;
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f->solidness = 0; // Drawn separately, makes no faces
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@ -162,21 +193,23 @@ void init_mapnode(IIrrlichtWrapper *irrlicht)
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i = CONTENT_WATERSOURCE;
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f = &g_content_features[i];
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f->setInventoryTexture(irrlicht->getTextureId("water.png"));
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//f->setInventoryTexture(irrlicht->getTextureId("water.png"));
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if(new_style_water)
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{
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f->solidness = 0; // drawn separately, makes no faces
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}
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else // old style
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{
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f->setAllTextures(irrlicht->getTextureId("water.png"), WATER_ALPHA);
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f->solidness = 1;
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TileSpec t;
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t.spec = TextureSpec(irrlicht->getTextureId("water.png"));
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if(g_texturesource)
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t.texture = g_texturesource->getTexture("water.png");
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t.alpha = WATER_ALPHA;
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t.material_type = MATERIAL_ALPHA_VERTEX;
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t.material_flags &= ~MATERIAL_FLAG_BACKFACE_CULLING;
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f->setAllTiles(t);
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f->solidness = 1;
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}
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f->param_type = CPT_LIGHT;
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f->light_propagates = true;
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@ -188,7 +221,6 @@ void init_mapnode(IIrrlichtWrapper *irrlicht)
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i = CONTENT_TORCH;
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f = &g_content_features[i];
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f->setInventoryTexture(irrlicht->getTextureId("torch_on_floor.png"));
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f->param_type = CPT_LIGHT;
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f->light_propagates = true;
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f->solidness = 0; // drawn separately, makes no faces
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@ -224,13 +256,23 @@ TileSpec MapNode::getTile(v3s16 dir)
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else
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spec = content_features(d).tiles[dir_i];
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if(content_features(d).param_type == CPT_MINERAL)
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/*
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If it contains some mineral, change texture id
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*/
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if(content_features(d).param_type == CPT_MINERAL && g_texturesource)
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{
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u8 mineral = param & 0x1f;
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// Add mineral block texture
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textureid_t tid = mineral_block_texture(mineral);
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if(tid != 0)
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spec.spec.addTid(tid);
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std::string mineral_texture_name = mineral_block_texture(mineral);
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if(mineral_texture_name != "")
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{
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u32 orig_id = spec.texture.id;
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std::string texture_name = g_texturesource->getTextureName(orig_id);
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//texture_name += "^blit:";
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texture_name += "^";
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texture_name += mineral_texture_name;
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u32 new_id = g_texturesource->getTextureId(texture_name);
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spec.texture = g_texturesource->getTexture(new_id);
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}
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}
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return spec;
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