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work-in-progress texture atlas optimization

This commit is contained in:
Perttu Ahola 2011-02-10 02:13:03 +02:00
parent 949383a2f7
commit 1704badc30
21 changed files with 1496 additions and 271 deletions

View file

@ -96,13 +96,17 @@ InventoryItem* InventoryItem::deSerialize(std::istream &is)
#ifndef SERVER
video::ITexture * MapBlockObjectItem::getImage()
{
//TODO
if(m_inventorystring.substr(0,3) == "Rat")
//return g_device->getVideoDriver()->getTexture(porting::getDataPath("rat.png").c_str());
return g_irrlicht->getTexture("rat.png");
//return g_irrlicht->getTexture("rat.png");
return NULL;
if(m_inventorystring.substr(0,4) == "Sign")
//return g_device->getVideoDriver()->getTexture(porting::getDataPath("sign.png").c_str());
return g_irrlicht->getTexture("sign.png");
//return g_irrlicht->getTexture("sign.png");
return NULL;
return NULL;
}