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Get rid of global guienv variable

(It can already be accessed via the renderingengine.)
This commit is contained in:
Desour 2023-08-09 02:55:42 +02:00 committed by sfan5
parent 45e7a80057
commit 16da954bd7
8 changed files with 29 additions and 37 deletions

View file

@ -226,9 +226,9 @@ bool RenderingEngine::setWindowIcon()
Additionally, a progressbar can be drawn when percent is set between 0 and 100.
*/
void RenderingEngine::draw_load_screen(const std::wstring &text,
gui::IGUIEnvironment *guienv, ITextureSource *tsrc, float dtime,
int percent, bool sky)
ITextureSource *tsrc, float dtime, int percent, bool sky)
{
gui::IGUIEnvironment *guienv = get_gui_env();
v2u32 screensize = getWindowSize();
v2s32 textsize(g_fontengine->getTextWidth(text), g_fontengine->getLineHeight());