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Get rid of global guienv variable
(It can already be accessed via the renderingengine.)
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parent
45e7a80057
commit
16da954bd7
8 changed files with 29 additions and 37 deletions
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@ -43,17 +43,12 @@ inline static const char *yawToDirectionString(int yaw)
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return direction[yaw];
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}
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GameUI::GameUI()
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void GameUI::init(gui::IGUIEnvironment *guienv)
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{
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if (guienv && guienv->getSkin())
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if (guienv->getSkin())
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m_statustext_initial_color = guienv->getSkin()->getColor(gui::EGDC_BUTTON_TEXT);
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else
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m_statustext_initial_color = video::SColor(255, 0, 0, 0);
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}
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void GameUI::init()
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{
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IGUIElement *guiroot = guienv->getRootGUIElement();
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gui::IGUIElement *guiroot = guienv->getRootGUIElement();
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// First line of debug text
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m_guitext = gui::StaticText::add(guienv, utf8_to_wide(PROJECT_NAME_C).c_str(),
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