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https://github.com/luanti-org/luanti.git
synced 2025-06-27 16:36:03 +00:00
Get rid of global guienv variable
(It can already be accessed via the renderingengine.)
This commit is contained in:
parent
45e7a80057
commit
16da954bd7
8 changed files with 29 additions and 37 deletions
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@ -1530,7 +1530,9 @@ bool Game::createClient(const GameStartData &start_data)
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bool Game::initGui()
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{
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m_game_ui->init();
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auto guienv = m_rendering_engine->get_gui_env();
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m_game_ui->init(guienv);
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// Remove stale "recent" chat messages from previous connections
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chat_backend->clearRecentChat();
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@ -1725,11 +1727,11 @@ bool Game::getServerContent(bool *aborted)
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if (!client->itemdefReceived()) {
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progress = 25;
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m_rendering_engine->draw_load_screen(wstrgettext("Item definitions..."),
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guienv, texture_src, dtime, progress);
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texture_src, dtime, progress);
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} else if (!client->nodedefReceived()) {
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progress = 30;
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m_rendering_engine->draw_load_screen(wstrgettext("Node definitions..."),
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guienv, texture_src, dtime, progress);
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texture_src, dtime, progress);
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} else {
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std::ostringstream message;
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std::fixed(message);
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@ -1754,7 +1756,7 @@ bool Game::getServerContent(bool *aborted)
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}
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progress = 30 + client->mediaReceiveProgress() * 35 + 0.5;
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m_rendering_engine->draw_load_screen(utf8_to_wide(message.str()), guienv,
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m_rendering_engine->draw_load_screen(utf8_to_wide(message.str()),
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texture_src, dtime, progress);
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}
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}
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@ -1805,20 +1807,23 @@ inline bool Game::handleCallbacks()
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return false;
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}
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auto guienv = m_rendering_engine->get_gui_env();
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auto guiroot = guienv->getRootGUIElement();
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if (g_gamecallback->changepassword_requested) {
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(new GUIPasswordChange(guienv, guienv->getRootGUIElement(), -1,
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(new GUIPasswordChange(guienv, guiroot, -1,
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&g_menumgr, client, texture_src))->drop();
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g_gamecallback->changepassword_requested = false;
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}
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if (g_gamecallback->changevolume_requested) {
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(new GUIVolumeChange(guienv, guienv->getRootGUIElement(), -1,
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(new GUIVolumeChange(guienv, guiroot, -1,
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&g_menumgr, texture_src))->drop();
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g_gamecallback->changevolume_requested = false;
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}
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if (g_gamecallback->keyconfig_requested) {
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(new GUIKeyChangeMenu(guienv, guienv->getRootGUIElement(), -1,
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(new GUIKeyChangeMenu(guienv, guiroot, -1,
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&g_menumgr, texture_src))->drop();
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g_gamecallback->keyconfig_requested = false;
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}
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@ -1949,6 +1954,8 @@ void Game::updateStats(RunStats *stats, const FpsControl &draw_times,
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void Game::processUserInput(f32 dtime)
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{
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auto guienv = m_rendering_engine->get_gui_env();
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// Reset input if window not active or some menu is active
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if (!device->isWindowActive() || isMenuActive() || guienv->hasFocus(gui_chat_console)) {
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if(m_game_focused) {
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@ -4282,7 +4289,7 @@ void FpsControl::limit(IrrlichtDevice *device, f32 *dtime)
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void Game::showOverlayMessage(const char *msg, float dtime, int percent, bool draw_sky)
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{
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m_rendering_engine->draw_load_screen(wstrgettext(msg), guienv, texture_src,
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m_rendering_engine->draw_load_screen(wstrgettext(msg), texture_src,
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dtime, percent, draw_sky);
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}
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