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Get rid of global guienv variable

(It can already be accessed via the renderingengine.)
This commit is contained in:
Desour 2023-08-09 02:55:42 +02:00 committed by sfan5
parent 45e7a80057
commit 16da954bd7
8 changed files with 29 additions and 37 deletions

View file

@ -41,7 +41,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
/* mainmenumanager.h
*/
gui::IGUIEnvironment *guienv = nullptr;
MainMenuManager g_menumgr;
bool isMenuActive()
@ -135,7 +134,7 @@ bool ClientLauncher::run(GameStartData &start_data, const Settings &cmd_args)
m_rendering_engine->get_scene_manager()->getParameters()->
setAttribute(scene::ALLOW_ZWRITE_ON_TRANSPARENT, true);
guienv = m_rendering_engine->get_gui_env();
gui::IGUIEnvironment *guienv = m_rendering_engine->get_gui_env();
skin = guienv->getSkin();
skin->setColor(gui::EGDC_BUTTON_TEXT, video::SColor(255, 255, 255, 255));
skin->setColor(gui::EGDC_3D_LIGHT, video::SColor(0, 0, 0, 0));