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LocalPlayer: Fix code-style

This commit is contained in:
ANAND 2019-08-21 19:53:48 +05:30 committed by sfan5
parent eea082ee3f
commit 16d6ca3937
2 changed files with 181 additions and 205 deletions

View file

@ -158,13 +158,13 @@ public:
private:
void accelerate(const v3f &target_speed, const f32 max_increase_H,
const f32 max_increase_V, const bool use_pitch);
const f32 max_increase_V, const bool use_pitch);
bool updateSneakNode(Map *map, const v3f &position, const v3f &sneak_max);
float getSlipFactor(Environment *env, const v3f &speedH);
void handleAutojump(f32 dtime, Environment *env,
const collisionMoveResult &result,
const v3f &position_before_move, const v3f &speed_before_move,
f32 pos_max_d);
const collisionMoveResult &result,
const v3f &position_before_move, const v3f &speed_before_move,
f32 pos_max_d);
v3f m_position;
v3s16 m_standing_node;
@ -196,12 +196,14 @@ private:
f32 m_pitch = 0.0f;
bool camera_barely_in_ceiling = false;
aabb3f m_collisionbox = aabb3f(-BS * 0.30f, 0.0f, -BS * 0.30f, BS * 0.30f,
BS * 1.75f, BS * 0.30f);
BS * 1.75f, BS * 0.30f);
float m_eye_height = 1.625f;
float m_zoom_fov = 0.0f;
bool m_autojump = false;
float m_autojump_time = 0.0f;
v3f added_velocity = v3f(0.0f, 0.0f, 0.0f); // cleared on each move()
v3f added_velocity = v3f(0.0f); // cleared on each move()
// TODO: Rename to adhere to convention: added_velocity --> m_added_velocity
GenericCAO *m_cao = nullptr;
Client *m_client;