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Noise: Automatically transform noise maps if needed

This commit is contained in:
kwolekr 2014-12-10 23:35:37 -05:00
parent dcc48976ce
commit 16baed0467
6 changed files with 21 additions and 46 deletions

View file

@ -151,8 +151,6 @@ public:
float *perlinMap2D(float x, float y, float *persistence_map=NULL);
float *perlinMap3D(float x, float y, float z, float *persistence_map=NULL);
void transformNoiseMap();
private:
void allocBuffers();
void resizeNoiseBuf(bool is3d);