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Allow defining player's inventory form in Lua

This commit is contained in:
Perttu Ahola 2012-07-19 14:09:16 +03:00
parent 02fb912a95
commit 16ad10e62f
10 changed files with 129 additions and 10 deletions

View file

@ -505,6 +505,7 @@ public:
std::set<std::string> getPlayerEffectivePrivs(const std::string &name);
bool checkPriv(const std::string &name, const std::string &priv);
void reportPrivsModified(const std::string &name=""); // ""=all
void reportInventoryFormspecModified(const std::string &name);
// Saves g_settings to configpath given at initialization
void saveConfig();
@ -602,6 +603,7 @@ private:
void SendPlayerHP(u16 peer_id);
void SendMovePlayer(u16 peer_id);
void SendPlayerPrivileges(u16 peer_id);
void SendPlayerInventoryFormspec(u16 peer_id);
/*
Send a node removal/addition event to all clients except ignore_id.
Additionally, if far_players!=NULL, players further away than