mirror of
https://github.com/luanti-org/luanti.git
synced 2025-06-27 16:36:03 +00:00
Allow defining player's inventory form in Lua
This commit is contained in:
parent
02fb912a95
commit
16ad10e62f
10 changed files with 129 additions and 10 deletions
|
@ -2864,6 +2864,32 @@ private:
|
|||
return 1;
|
||||
}
|
||||
|
||||
// set_inventory_formspec(self, formspec)
|
||||
static int l_set_inventory_formspec(lua_State *L)
|
||||
{
|
||||
ObjectRef *ref = checkobject(L, 1);
|
||||
Player *player = getplayer(ref);
|
||||
if(player == NULL) return 0;
|
||||
std::string formspec = luaL_checkstring(L, 2);
|
||||
|
||||
player->inventory_formspec = formspec;
|
||||
get_server(L)->reportInventoryFormspecModified(player->getName());
|
||||
lua_pushboolean(L, true);
|
||||
return 1;
|
||||
}
|
||||
|
||||
// get_inventory_formspec(self) -> formspec
|
||||
static int l_get_inventory_formspec(lua_State *L)
|
||||
{
|
||||
ObjectRef *ref = checkobject(L, 1);
|
||||
Player *player = getplayer(ref);
|
||||
if(player == NULL) return 0;
|
||||
|
||||
std::string formspec = player->inventory_formspec;
|
||||
lua_pushlstring(L, formspec.c_str(), formspec.size());
|
||||
return 1;
|
||||
}
|
||||
|
||||
public:
|
||||
ObjectRef(ServerActiveObject *object):
|
||||
m_object(object)
|
||||
|
@ -2960,6 +2986,8 @@ const luaL_reg ObjectRef::methods[] = {
|
|||
method(ObjectRef, get_look_dir),
|
||||
method(ObjectRef, get_look_pitch),
|
||||
method(ObjectRef, get_look_yaw),
|
||||
method(ObjectRef, set_inventory_formspec),
|
||||
method(ObjectRef, get_inventory_formspec),
|
||||
{0,0}
|
||||
};
|
||||
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue