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Allow defining player's inventory form in Lua
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10 changed files with 129 additions and 10 deletions
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@ -48,6 +48,13 @@ Player::Player(IGameDef *gamedef):
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inventory.addList("craft", 9);
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inventory.addList("craftpreview", 1);
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inventory.addList("craftresult", 1);
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// Can be redefined via Lua
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inventory_formspec = "invsize[8,7.5;]"
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//"image[1,0.6;1,2;player.png]"
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"list[current_player;main;0,3.5;8,4;]"
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"list[current_player;craft;3,0;3,3;]"
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"list[current_player;craftpreview;7,1;1,1;]";
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}
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Player::~Player()
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