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initial mapgen indev version with farscale feature and huge caves

This commit is contained in:
proller 2013-03-13 00:41:14 +04:00 committed by kwolekr
parent e3badd7062
commit 165498cecf
12 changed files with 456 additions and 41 deletions

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@ -43,6 +43,16 @@ extern NoiseParams nparams_v6_def_humidity;
extern NoiseParams nparams_v6_def_trees;
extern NoiseParams nparams_v6_def_apple_trees;
struct Cave {
s16 min_tunnel_diameter;
s16 max_tunnel_diameter;
int dswitchint;
u16 tunnel_routepoints;
int part_max_length_rs;
bool large_cave_is_flat;
bool flooded;
};
struct MapgenV6Params : public MapgenParams {
float freq_desert;
float freq_beach;
@ -126,9 +136,9 @@ public:
float baseTerrainLevel(float terrain_base, float terrain_higher,
float steepness, float height_select);
float baseTerrainLevelFromNoise(v2s16 p);
float baseTerrainLevelFromMap(v2s16 p);
float baseTerrainLevelFromMap(int index);
virtual float baseTerrainLevelFromNoise(v2s16 p);
virtual float baseTerrainLevelFromMap(v2s16 p);
virtual float baseTerrainLevelFromMap(int index);
s16 find_ground_level(v2s16 p2d);
s16 find_stone_level(v2s16 p2d);
@ -139,7 +149,7 @@ public:
float getTreeAmount(v2s16 p);
bool getHaveAppleTree(v2s16 p);
float getMudAmount(v2s16 p);
float getMudAmount(int index);
virtual float getMudAmount(int index);
bool getHaveBeach(v2s16 p);
bool getHaveBeach(int index);
BiomeType getBiome(v2s16 p);
@ -148,13 +158,14 @@ public:
u32 get_blockseed(u64 seed, v3s16 p);
void calculateNoise();
virtual void calculateNoise();
int generateGround();
void addMud();
void flowMud(s16 &mudflow_minpos, s16 &mudflow_maxpos);
void addDirtGravelBlobs();
void growGrass();
void placeTrees();
virtual void defineCave(Cave & cave, PseudoRandom ps, v3s16 node_min, bool large_cave);
void generateCaves(int max_stone_y);
};