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initial mapgen indev version with farscale feature and huge caves
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e3badd7062
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12 changed files with 456 additions and 41 deletions
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@ -43,6 +43,16 @@ extern NoiseParams nparams_v6_def_humidity;
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extern NoiseParams nparams_v6_def_trees;
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extern NoiseParams nparams_v6_def_apple_trees;
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struct Cave {
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s16 min_tunnel_diameter;
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s16 max_tunnel_diameter;
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int dswitchint;
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u16 tunnel_routepoints;
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int part_max_length_rs;
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bool large_cave_is_flat;
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bool flooded;
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};
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struct MapgenV6Params : public MapgenParams {
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float freq_desert;
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float freq_beach;
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@ -126,9 +136,9 @@ public:
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float baseTerrainLevel(float terrain_base, float terrain_higher,
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float steepness, float height_select);
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float baseTerrainLevelFromNoise(v2s16 p);
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float baseTerrainLevelFromMap(v2s16 p);
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float baseTerrainLevelFromMap(int index);
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virtual float baseTerrainLevelFromNoise(v2s16 p);
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virtual float baseTerrainLevelFromMap(v2s16 p);
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virtual float baseTerrainLevelFromMap(int index);
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s16 find_ground_level(v2s16 p2d);
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s16 find_stone_level(v2s16 p2d);
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@ -139,7 +149,7 @@ public:
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float getTreeAmount(v2s16 p);
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bool getHaveAppleTree(v2s16 p);
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float getMudAmount(v2s16 p);
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float getMudAmount(int index);
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virtual float getMudAmount(int index);
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bool getHaveBeach(v2s16 p);
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bool getHaveBeach(int index);
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BiomeType getBiome(v2s16 p);
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@ -148,13 +158,14 @@ public:
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u32 get_blockseed(u64 seed, v3s16 p);
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void calculateNoise();
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virtual void calculateNoise();
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int generateGround();
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void addMud();
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void flowMud(s16 &mudflow_minpos, s16 &mudflow_maxpos);
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void addDirtGravelBlobs();
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void growGrass();
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void placeTrees();
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virtual void defineCave(Cave & cave, PseudoRandom ps, v3s16 node_min, bool large_cave);
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void generateCaves(int max_stone_y);
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};
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