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Add sneak and sneak_glitch to set_physics_override()

This commit is contained in:
PilzAdam 2013-12-03 18:51:15 +01:00
parent d9de9f23d9
commit 15be2659ea
11 changed files with 53 additions and 13 deletions

View file

@ -349,7 +349,8 @@ int ObjectRef::l_set_armor_groups(lua_State *L)
return 0;
}
// set_physics_override(self, physics_override_speed, physics_override_jump, physics_override_gravity)
// set_physics_override(self, physics_override_speed, physics_override_jump,
// physics_override_gravity, sneak, sneak_glitch)
int ObjectRef::l_set_physics_override(lua_State *L)
{
ObjectRef *ref = checkobject(L, 1);
@ -368,6 +369,14 @@ int ObjectRef::l_set_physics_override(lua_State *L)
co->m_physics_override_gravity = lua_tonumber(L, 4);
co->m_physics_override_sent = false;
}
if (lua_isboolean(L, 5)) {
co->m_physics_override_sneak = lua_toboolean(L, 5);
co->m_physics_override_sent = false;
}
if (lua_isboolean(L, 6)) {
co->m_physics_override_sneak_glitch = lua_toboolean(L, 6);
co->m_physics_override_sent = false;
}
return 0;
}

View file

@ -101,7 +101,8 @@ private:
// set_armor_groups(self, groups)
static int l_set_armor_groups(lua_State *L);
// set_physics_override(self, physics_override_speed, physics_override_jump, physics_override_gravity)
// set_physics_override(self, physics_override_speed, physics_override_jump,
// physics_override_gravity, sneak, sneak_glitch)
static int l_set_physics_override(lua_State *L);
// set_animation(self, frame_range, frame_speed, frame_blend)