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Add sneak and sneak_glitch to set_physics_override()

This commit is contained in:
PilzAdam 2013-12-03 18:51:15 +01:00
parent d9de9f23d9
commit 15be2659ea
11 changed files with 53 additions and 13 deletions

View file

@ -117,7 +117,8 @@ std::string gob_cmd_update_armor_groups(const ItemGroupList &armor_groups)
return os.str();
}
std::string gob_cmd_update_physics_override(float physics_override_speed, float physics_override_jump, float physics_override_gravity)
std::string gob_cmd_update_physics_override(float physics_override_speed, float physics_override_jump,
float physics_override_gravity, bool sneak, bool sneak_glitch)
{
std::ostringstream os(std::ios::binary);
// command
@ -126,6 +127,9 @@ std::string gob_cmd_update_physics_override(float physics_override_speed, float
writeF1000(os, physics_override_speed);
writeF1000(os, physics_override_jump);
writeF1000(os, physics_override_gravity);
// these are sent inverted so we get true when the server sends nothing
writeU8(os, !sneak);
writeU8(os, !sneak_glitch);
return os.str();
}