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Add sneak and sneak_glitch to set_physics_override()

This commit is contained in:
PilzAdam 2013-12-03 18:51:15 +01:00
parent d9de9f23d9
commit 15be2659ea
11 changed files with 53 additions and 13 deletions

View file

@ -1693,12 +1693,18 @@ public:
float override_speed = readF1000(is);
float override_jump = readF1000(is);
float override_gravity = readF1000(is);
// these are sent inverted so we get true when the server sends nothing
bool sneak = !readU8(is);
bool sneak_glitch = !readU8(is);
if(m_is_local_player)
{
LocalPlayer *player = m_env->getLocalPlayer();
player->physics_override_speed = override_speed;
player->physics_override_jump = override_jump;
player->physics_override_gravity = override_gravity;
player->physics_override_sneak = sneak;
player->physics_override_sneak_glitch = sneak_glitch;
}
}
else if(cmd == GENERIC_CMD_SET_ANIMATION)