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Add sneak and sneak_glitch to set_physics_override()
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11 changed files with 53 additions and 13 deletions
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@ -1693,12 +1693,18 @@ public:
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float override_speed = readF1000(is);
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float override_jump = readF1000(is);
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float override_gravity = readF1000(is);
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// these are sent inverted so we get true when the server sends nothing
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bool sneak = !readU8(is);
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bool sneak_glitch = !readU8(is);
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if(m_is_local_player)
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{
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LocalPlayer *player = m_env->getLocalPlayer();
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player->physics_override_speed = override_speed;
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player->physics_override_jump = override_jump;
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player->physics_override_gravity = override_gravity;
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player->physics_override_sneak = sneak;
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player->physics_override_sneak_glitch = sneak_glitch;
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}
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}
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else if(cmd == GENERIC_CMD_SET_ANIMATION)
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