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Add on_authplayer callback and 'last_login' to on_joinplayer (#9574)

Replace on_auth_fail callback with more versatile on_authplayer
    Better clarify account login process in Lua API documentation
    Change initial timestamp for newly registered accounts to -1
This commit is contained in:
sorcerykid 2020-05-23 06:24:06 -05:00 committed by SmallJoker
parent 037422fdba
commit 15ba75e4cf
10 changed files with 81 additions and 46 deletions

View file

@ -147,7 +147,7 @@ bool ScriptApiPlayer::can_bypass_userlimit(const std::string &name, const std::s
return lua_toboolean(L, -1);
}
void ScriptApiPlayer::on_joinplayer(ServerActiveObject *player)
void ScriptApiPlayer::on_joinplayer(ServerActiveObject *player, s64 last_login)
{
SCRIPTAPI_PRECHECKHEADER
@ -156,7 +156,11 @@ void ScriptApiPlayer::on_joinplayer(ServerActiveObject *player)
lua_getfield(L, -1, "registered_on_joinplayers");
// Call callbacks
objectrefGetOrCreate(L, player);
runCallbacks(1, RUN_CALLBACKS_MODE_FIRST);
if (last_login != -1)
lua_pushinteger(L, last_login);
else
lua_pushnil(L);
runCallbacks(2, RUN_CALLBACKS_MODE_FIRST);
}
void ScriptApiPlayer::on_leaveplayer(ServerActiveObject *player,
@ -216,16 +220,19 @@ void ScriptApiPlayer::on_playerReceiveFields(ServerActiveObject *player,
runCallbacks(3, RUN_CALLBACKS_MODE_OR_SC);
}
void ScriptApiPlayer::on_auth_failure(const std::string &name, const std::string &ip)
void ScriptApiPlayer::on_authplayer(const std::string &name, const std::string &ip, bool is_success)
{
SCRIPTAPI_PRECHECKHEADER
// Get core.registered_on_auth_failure
// Get core.registered_on_authplayers
lua_getglobal(L, "core");
lua_getfield(L, -1, "registered_on_auth_fail");
lua_getfield(L, -1, "registered_on_authplayers");
// Call callbacks
lua_pushstring(L, name.c_str());
lua_pushstring(L, ip.c_str());
runCallbacks(2, RUN_CALLBACKS_MODE_FIRST);
lua_pushboolean(L, is_success);
runCallbacks(3, RUN_CALLBACKS_MODE_FIRST);
}
void ScriptApiPlayer::pushMoveArguments(