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Add on_authplayer callback and 'last_login' to on_joinplayer (#9574)

Replace on_auth_fail callback with more versatile on_authplayer
    Better clarify account login process in Lua API documentation
    Change initial timestamp for newly registered accounts to -1
This commit is contained in:
sorcerykid 2020-05-23 06:24:06 -05:00 committed by SmallJoker
parent 037422fdba
commit 15ba75e4cf
10 changed files with 81 additions and 46 deletions

View file

@ -147,7 +147,7 @@ bool ScriptApiPlayer::can_bypass_userlimit(const std::string &name, const std::s
return lua_toboolean(L, -1);
}
void ScriptApiPlayer::on_joinplayer(ServerActiveObject *player)
void ScriptApiPlayer::on_joinplayer(ServerActiveObject *player, s64 last_login)
{
SCRIPTAPI_PRECHECKHEADER
@ -156,7 +156,11 @@ void ScriptApiPlayer::on_joinplayer(ServerActiveObject *player)
lua_getfield(L, -1, "registered_on_joinplayers");
// Call callbacks
objectrefGetOrCreate(L, player);
runCallbacks(1, RUN_CALLBACKS_MODE_FIRST);
if (last_login != -1)
lua_pushinteger(L, last_login);
else
lua_pushnil(L);
runCallbacks(2, RUN_CALLBACKS_MODE_FIRST);
}
void ScriptApiPlayer::on_leaveplayer(ServerActiveObject *player,
@ -216,16 +220,19 @@ void ScriptApiPlayer::on_playerReceiveFields(ServerActiveObject *player,
runCallbacks(3, RUN_CALLBACKS_MODE_OR_SC);
}
void ScriptApiPlayer::on_auth_failure(const std::string &name, const std::string &ip)
void ScriptApiPlayer::on_authplayer(const std::string &name, const std::string &ip, bool is_success)
{
SCRIPTAPI_PRECHECKHEADER
// Get core.registered_on_auth_failure
// Get core.registered_on_authplayers
lua_getglobal(L, "core");
lua_getfield(L, -1, "registered_on_auth_fail");
lua_getfield(L, -1, "registered_on_authplayers");
// Call callbacks
lua_pushstring(L, name.c_str());
lua_pushstring(L, ip.c_str());
runCallbacks(2, RUN_CALLBACKS_MODE_FIRST);
lua_pushboolean(L, is_success);
runCallbacks(3, RUN_CALLBACKS_MODE_FIRST);
}
void ScriptApiPlayer::pushMoveArguments(

View file

@ -41,7 +41,7 @@ public:
bool on_prejoinplayer(const std::string &name, const std::string &ip,
std::string *reason);
bool can_bypass_userlimit(const std::string &name, const std::string &ip);
void on_joinplayer(ServerActiveObject *player);
void on_joinplayer(ServerActiveObject *player, s64 last_login);
void on_leaveplayer(ServerActiveObject *player, bool timeout);
void on_cheat(ServerActiveObject *player, const std::string &cheat_type);
bool on_punchplayer(ServerActiveObject *player, ServerActiveObject *hitter,
@ -51,7 +51,7 @@ public:
const PlayerHPChangeReason &reason);
void on_playerReceiveFields(ServerActiveObject *player,
const std::string &formname, const StringMap &fields);
void on_auth_failure(const std::string &name, const std::string &ip);
void on_authplayer(const std::string &name, const std::string &ip, bool is_success);
// Player inventory callbacks
// Return number of accepted items to be moved

View file

@ -23,7 +23,8 @@ with this program; if not, write to the Free Software Foundation, Inc.,
bool ScriptApiServer::getAuth(const std::string &playername,
std::string *dst_password,
std::set<std::string> *dst_privs)
std::set<std::string> *dst_privs,
s64 *dst_last_login)
{
SCRIPTAPI_PRECHECKHEADER
@ -43,8 +44,7 @@ bool ScriptApiServer::getAuth(const std::string &playername,
luaL_checktype(L, -1, LUA_TTABLE);
std::string password;
bool found = getstringfield(L, -1, "password", password);
if (!found)
if (!getstringfield(L, -1, "password", password))
throw LuaError("Authentication handler didn't return password");
if (dst_password)
*dst_password = password;
@ -54,7 +54,13 @@ bool ScriptApiServer::getAuth(const std::string &playername,
throw LuaError("Authentication handler didn't return privilege table");
if (dst_privs)
readPrivileges(-1, *dst_privs);
lua_pop(L, 1);
lua_pop(L, 1); // Remove key from privs table
s64 last_login;
if(!getintfield(L, -1, "last_login", last_login))
throw LuaError("Authentication handler didn't return last_login");
if (dst_last_login)
*dst_last_login = (s64)last_login;
return true;
}

View file

@ -43,7 +43,8 @@ public:
/* auth */
bool getAuth(const std::string &playername,
std::string *dst_password,
std::set<std::string> *dst_privs);
std::set<std::string> *dst_privs,
s64 *dst_last_login = nullptr);
void createAuth(const std::string &playername,
const std::string &password);
bool setPassword(const std::string &playername,