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Add on_authplayer callback and 'last_login' to on_joinplayer (#9574)
Replace on_auth_fail callback with more versatile on_authplayer Better clarify account login process in Lua API documentation Change initial timestamp for newly registered accounts to -1
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10 changed files with 81 additions and 46 deletions
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@ -4374,7 +4374,7 @@ Call these functions only at load time!
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* Called after generating a piece of world. Modifying nodes inside the area
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is a bit faster than usually.
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* `minetest.register_on_newplayer(function(ObjectRef))`
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* Called after a new player has been created
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* Called when a new player enters the world for the first time
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* `minetest.register_on_punchplayer(function(player, hitter, time_from_last_punch, tool_capabilities, dir, damage))`
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* Called when a player is punched
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* Note: This callback is invoked even if the punched player is dead.
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@ -4415,19 +4415,23 @@ Call these functions only at load time!
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* Called _before_ repositioning of player occurs
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* return true in func to disable regular player placement
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* `minetest.register_on_prejoinplayer(function(name, ip))`
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* Called before a player joins the game
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* If it returns a string, the player is disconnected with that string as
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* Called when a client connects to the server, prior to authentication
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* If it returns a string, the client is disconnected with that string as
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reason.
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* `minetest.register_on_joinplayer(function(ObjectRef))`
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* `minetest.register_on_joinplayer(function(ObjectRef, last_login))`
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* Called when a player joins the game
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* `last_login`: The timestamp of the previous login, or nil if player is new
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* `minetest.register_on_leaveplayer(function(ObjectRef, timed_out))`
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* Called when a player leaves the game
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* `timed_out`: True for timeout, false for other reasons.
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* `minetest.register_on_authplayer(function(name, ip, is_success))`
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* Called when a client attempts to log into an account.
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* `name`: The name of the account being authenticated.
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* `ip`: The IP address of the client
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* `is_success`: Whether the client was successfully authenticated
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* For newly registered accounts, `is_success` will always be true
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* `minetest.register_on_auth_fail(function(name, ip))`
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* Called when a client attempts to log into an account but supplies the
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wrong password.
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* `ip`: The IP address of the client.
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* `name`: The account the client attempted to log into.
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* Deprecated: use `minetest.register_on_authplayer(name, ip, is_success)` instead.
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* `minetest.register_on_cheat(function(ObjectRef, cheat))`
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* Called when a player cheats
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* `cheat`: `{type=<cheat_type>}`, where `<cheat_type>` is one of:
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