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Don't send player position from client to server if the player hasn't moved

This commit is contained in:
MirceaKitsune 2012-12-02 14:59:08 +02:00 committed by Perttu Ahola
parent eeb0900291
commit 15b86a6b9b
4 changed files with 30 additions and 3 deletions

View file

@ -44,6 +44,14 @@ public:
void applyControl(float dtime);
v3s16 getStandingNodePos();
// Used to check if anything changed and prevent sending packets if not
v3f last_position;
v3f last_speed;
float last_pitch;
float last_yaw;
unsigned int last_keyPressed;
private:
// This is used for determining the sneaking range
v3s16 m_sneak_node;